07-10-2015, 11:17 AM | #1 |
Join Date: Aug 2004
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[New Release] GURPS Social Engineering: Back to School
Schools for super-powered fledglings! University antics! Boot camp! Training montages! Getting better, faster, smarter, more skilled! All this and more is easier than ever, with GURPS Social Engineering: Back to School.
This supplement -- written by GURPS Social Engineering author William H. Stoddard -- covers all aspects of teaching and learning, in group situations, one-on-one, in downtime, under pressure, and more. Get new character-improvement options, expanded rules for learning, social considerations, and much more. You'll also get campaign insight for running school- and education-based tales. It's time to teach you a lesson, with GURPS Social Engineering: Back to School. Class is in session today, thanks to Warehouse 23! |
07-12-2015, 09:45 AM | #2 |
Join Date: Sep 2010
Location: Mannheim, Baden
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Re: [New Release] GURPS Social Engineering: Back to School
Huh? No replies yet? And I thought my reading comprehension was sub-par. Back to School is one of those really universal supplements that anybody can make use of. Of course, it's invaluable if you want to run a Harry Potter or Buffy the Vampire Slayer game, but the rule tweaks are useful for everybody. I especially love the study roll and how it was expanded from Locations - Worminghall.
For those who are interested, I have posted a more elaborate review on my blog.
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My GURPS and mapmaking blog: The Blind Mapmaker |
07-12-2015, 11:41 AM | #3 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [New Release] GURPS Social Engineering: Back to School
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Bill Stoddard I don't think we're in Oz any more. |
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07-12-2015, 12:59 PM | #4 |
Join Date: Aug 2004
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Re: [New Release] GURPS Social Engineering: Back to School
Thanks, indeed! I love to hear readers' thoughts. :-)
BTW, if you ever find any typos or editorial issues, please feel free to let me know! We admit we're not perfect, but one of the joys of the digital revolution is that we can fix minor mistakes without much trouble. |
07-13-2015, 08:21 AM | #5 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: [New Release] GURPS Social Engineering: Back to School
Quote:
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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08-08-2015, 05:04 AM | #6 |
Join Date: Sep 2007
Location: Phoenix, AZ, USA
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Re: [New Release] GURPS Social Engineering: Back to School
A fantastic book that's seen immediate use in my games.
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11-04-2015, 10:48 AM | #7 |
Join Date: Dec 2008
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Re: [New Release] GURPS Social Engineering: Back to School
Very cool, and something I've wanted to see for a while.
1 question: does it contain suggestions for how to adjust learning times if one removes normal CP gain (from mission completion, sessions, etc)? If not in the supplement, any thoughts from the authors? Or from other board posters? |
11-04-2015, 12:28 PM | #8 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [New Release] GURPS Social Engineering: Back to School
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Really it depends on what effect you're aiming at. Do you want the PCs to gain skills at the high rate typical of PCs, but to do so without spending CP? Or do you want them to progress distinctly more slowly, at a pace more typical of people in the real world? Those two would call for distinctly different rules tweaks.
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Bill Stoddard I don't think we're in Oz any more. |
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11-04-2015, 12:53 PM | #10 | |
Join Date: Dec 2008
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Re: [New Release] GURPS Social Engineering: Back to School
Quote:
I was hoping for some happy medium, something fun that allows timely character ability changes but without the meta-game of session CP. Last edited by reddir; 11-04-2015 at 12:57 PM. Reason: spelling, clarity |
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social engineering |
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