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Old 02-24-2005, 06:39 PM   #21
capnq
 
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Default Re: Okaaay... (Help with newbies and Yrth needed)

The Nomad Territories are physically far away from the Islamic lands, and would be a good place to find monsters to fight.
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Oh oh I just thought of something, why not get a copy of GURPS: Religion? Surly that book would be a great resource for not botching general Muslim world views.
Actually, GURPS Religion has very little material about any specific real-world religions; Islam isn't even mentioned in the index (that I can find, anyway). GURPS Religion is mainly a toolbox for making up your own mythology.
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Old 02-24-2005, 07:37 PM   #22
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Default Re: Okaaay... (Help with newbies and Yrth needed)

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Originally Posted by capnq
The Nomad Territories are physically far away from the Islamic lands, and would be a good place to find monsters to fight.Actually, GURPS Religion has very little material about any specific real-world religions; Islam isn't even mentioned in the index (that I can find, anyway). GURPS Religion is mainly a toolbox for making up your own mythology.
Really? I don't have the book myself so I didn't know. Still, with all the historical matterial SJG just loves to produce I figured it was the end all be all text book on real world Religion and how to use it a Campain.
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Old 02-24-2005, 09:17 PM   #23
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Default Re: Okaaay... (Help with newbies and Yrth needed)

If you can find GURPS Arabian Adventures, it has a far more in-depth look at Islam and the culture that spawned it.
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Old 02-24-2005, 09:43 PM   #24
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Default Re: Okaaay... (Help with newbies and Yrth needed)

Me What I would do is hunt up ther old Pyrimd arctical about Playing Durring the Barnstrom. Where the are charcter from mediaive earth the are "summoned" to Yrth by the Orc-bane, and are amone the first humans to arrive the the area.

you can the start small with basic suvivl, foundation of a community, first encouters with monsters right out mythology. and plenty of Orcs ;)

This what the players know will be pritty much what a human from that time pierod. and you will not have to worry about anythin going into a muslium, or any other relious area the your players might have problems is becuse the could simple be none for them to encounter yet.
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Old 02-24-2005, 11:59 PM   #25
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Default Re: Okaaay... (Help with newbies and Yrth needed)

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I think your friend needs to lighten up. I'm a devoted Christian and I don't throw hissy fits when my religion is warped by a Fantay Setting. Great that he's all for his Religion, but maybe Roleplaying isn't the best hobby choise for him.
Did you read lots of fantasy novels before you started gaming? Or did your deep religiosity came after you started gaming? Or did you start gaming when you were very young, and all your friends did it?

He is new to role-playing, doesn't completely understand the concept yet, and has had little to do with fantasy apart from watching the Lord of the Rings movies. So if he has some troubles with some particular concepts of particular games, I'd like to be accomodating, at least until he gets more comfortable with it all...
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Old 02-25-2005, 02:09 AM   #26
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Default Re: Okaaay... (Help with newbies and Yrth needed)

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maybe Roleplaying isn't the best hobby choise for him.
Roleplaying is the best hobby choice for everyone.
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Old 02-25-2005, 03:15 AM   #27
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Default Re: Okaaay... (Help with newbies and Yrth needed)

This still does not change the fact that he needs - fast - to get used to the fact that in a fantasy game he is going to play around with the concepts of religion in a way that has nothing to do with his personal believes. And that no well knoen fantasy world is identical with the current world. Even on Yrth - islam is not the islam he knows today. The islamic people were separated from our world some time ago, and things will hav developped differently.

Real world religions are great inspirations for religious believes in fantasy worlds, and having a real world of historic counterpart makes al ot of things easier for the game master (like improvisation - sure, it may not be islam, but there are enough "well known" things about islam that I can just make up some things fast and get a familiar feeling).

Playing with a real world religion fundamentalist or radical is not fun in any role playing game. As a matter of fact I would have a discussion about the topc with him and then would get into his character NOT being islamistic on purpose. Otherwise he better starts reading some more books first. If he can not leave the bounds of his religion and leave this world he lives in behind, he will not have a lot of fun in a role playing game.
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Old 02-25-2005, 03:24 AM   #28
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Default Re: Okaaay... (Help with newbies and Yrth needed)

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Playing with a real world religion fundamentalist or radical
That may be a bit hard. Jürgens friend does not appear to be a fanatic, more a devout person. Which is not the same thing.
Still, on the whole, I agree (and that's the point I tried to make in a related thread).

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He is new to role-playing, doesn't completely understand the concept yet
Then perhaps the most important thing would be to explain roleplaying to him? I guess if he understands the point of a RPG (another world, another life, both not real) his objections will be reduced.
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Old 02-25-2005, 04:40 AM   #29
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Default Re: Okaaay... (Help with newbies and Yrth needed)

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Then perhaps the most important thing would be to explain roleplaying to him? I guess if he understands the point of a RPG (another world, another life, both not real) his objections will be reduced.
That's always the problem with role-playing - its basic concepts are hard to explain, but easy to show. I want him to be able to make that first step until everything "clicks". If I have to be a bit accomodating of his religion, so be it. I expect that most of the problems will fall by the wayside once the campaign starts picking up steam...
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Old 02-25-2005, 05:13 AM   #30
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Default Re: Okaaay... (Help with newbies and Yrth needed)

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Roleplaying is the best hobby choice for everyone.
Don't be silly.
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