02-21-2018, 11:14 AM | #21 | ||||
Join Date: Jan 2016
Location: Italy, Rome
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Re: [Powers] Stealing Attributes
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But is good to know how to stack "endless" attribute only by using the cumulative enhancement. |
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02-21-2018, 11:28 AM | #22 | ||
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: [Powers] Stealing Attributes
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Personally, I think I'd prefer to go with a build where the ST boost went up more slowly, limiting each level of ST so that it required progressively more Leech uses to rise to that level. So, something like: Leech 3 (Accelerated Healing, +25%; Malediction 2, +150%; Ranged, +40%; Reliable 5, +25%; Steal ST, +100%) [150] + ST 1 (Trigger, Stolen ST, -30%) [7] + ST 1 (Accessibility, only after 2 successful leeches, -10%; Trigger, Stolen ST, -30%) [6] + ST 1 (Accessibility, only after 3 successful leeches, -20%; Trigger, Stolen ST, -30%) [5] + ST 1 (Accessibility, only after 4 successful leeches, -30%; Trigger, Stolen ST, -30%) [4] + ST 1 (Accessibility, only after 5 successful leeches, -40%; Trigger, Stolen ST, -30%) [3] For a final total of 175. |
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02-21-2018, 11:51 AM | #23 | ||
Join Date: Jan 2016
Location: Italy, Rome
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Re: [Powers] Stealing Attributes
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Regeneration, very fast (Accessibility, only when leeched, -20%, Reduce heal to 5, -10%; Decrease duration 1/60, -35%;) Total = -65% [53] When you deal ST damage via "affliction", you heal for 5 hp, but only for 1 second. The limitations should be right i hope Quote:
Thank you for your time by the way! Edit : this scaling leeching effect is awesome! Thanks Last edited by Devil_Dante; 02-21-2018 at 12:19 PM. |
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02-21-2018, 12:47 PM | #24 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [Powers] Stealing Attributes
Yeah if you only want to cap at +5 I would drop Affliction and just go wth scaled ST, its cheaper.
The original poster who started this thread wanted to be able to give the ST to others and that needed Affliction.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
02-21-2018, 06:09 PM | #25 | |
Join Date: Jan 2016
Location: Italy, Rome
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Re: [Powers] Stealing Attributes
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Anyway, seems stiil odd to me the differences in cost between affliction and leech.. i will do some reverse engineering to leech abilites.. seems overpriced maybe? |
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02-21-2018, 07:00 PM | #26 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [Powers] Stealing Attributes
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Leech requires a grapple (basically) but it lasts longer than Affliction. Also it heals the user. So it has some nice advantages over using Affliction to lower Attributes.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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02-22-2018, 03:58 AM | #27 |
Join Date: Jan 2016
Location: Italy, Rome
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Re: [Powers] Stealing Attributes
have sense after all.. leech is a cool ability, very cinematic.. it s just a little bit expansive to be used and be considered a real threat. From a GM prospective, is not a big deal. But from a build-creator prospective, having a single ability, even very strong but so damn expansive, it s a shame... 150, 170 points are a lot!!
My PCs will fight some "vampire lord style-ish" boss, with some leeching attack, that s why i insisted on this thread: wanted to understand how leech can be used, and i'm pretty cool!! Don't know if my PCs will be cool too XD edit: One last thing, just to the theorycrafting: have this Leech 5 (Ranged, +40%; Malediction 2, +150%; Reliable 5, +25%; Accelerated healing, +25%; Steal ST, +100%) TOTAL = +340% (110+17,6/lvl) [181] and this Affliction attribute penalty 1 [10/lvl] (malediction 2, +150%; ST – 5, +25%; Reliable 5, +25%) Total = +200% [30] + Regeneration, very fast (Accessibility, only when leech, -20%, Reduce heal to 5, -10%; Decrease duration 1/60, -35%;) Total = -65% [53] Total [83] the same effect? 1) Both have a quick contest vs Attribute full value; the first against will, the second against HT 2)the healing time is more in the first case ( 10 mins of rest per point, instead of 1 min per marine of succes) 3)same ST stolen 4)same HP healed Thanks Last edited by Devil_Dante; 02-22-2018 at 04:45 AM. |
02-22-2018, 07:16 AM | #28 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: [Powers] Stealing Attributes
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02-22-2018, 07:55 AM | #29 | |
Join Date: Jan 2016
Location: Italy, Rome
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Re: [Powers] Stealing Attributes
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Affliction attribute penalty 1 [10/lvl] (malediction 2, +150%; ST – 5, +25%; Reliable 5, +25%; cumulative, +400%) Total = +600% [70] + Regeneration, very fast (Accessibility, only when leech, -20%, Reduce heal to 5, -10%; Decrease duration 1/60, -35%;) Total = -65% [53] Total [123] if my math is correct. My task is to test the cost efficiency.. With cumulative on affliction, both powers should be the same now. And if i have done no mistakes, affliction is still cheaper |
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02-22-2018, 08:06 AM | #30 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: [Powers] Stealing Attributes
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I think this might be an issue with the enhancement pricing for Steal Other Score for Leech. I could see taking them down a bit - perhaps +50% for Steal ST/HT, and +100% for Steal DX/IQ. I haven't worked the math, but that should bring them at least closer to the values you get with Afflicting attribute penalties. |
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