11-06-2005, 09:48 PM | #21 | ||||||
Join Date: Nov 2005
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Re: Question about In Nomine
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I suppose if the setting is supposed to be satire and comedy, than the failure rate fits well. But I've never seen it that way - 'A Bright Dream' and 'A Dark Dream' paint a much more serious, darker world. Quote:
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Unlike the Buffy RPG discrepancies between Heroes and White Hats, mortals do have a definate advantage over celestials - they can kill people without causing disturbances. It's a nice balancing factor that was covered very well in the opening vigenette for the core book. Quote:
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11-07-2005, 08:43 AM | #22 |
Join Date: Sep 2005
Location: Atlanta GA
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Re: Question about In Nomine
Their's also in the main system the idea that if you really need something to work then you can spend extra essence on it- you said that most of your rolls were over 10 and you had 6 points in the song and 2 forces equalling 8 so a few extra points of essence could have put you over if it was a dire situation.
As for the skills I don't know if this was the way that it was intended or not but I allow my players to do anything that a normal person could do w/ out having to buy the skill- for example they don't have to have computer op to turn on and use a computer but if if doesn't work they'll need to call tech support or if they need to find something they would be limitted to yahoo and google and such. or you don't need drive to take your car and get groceries but you do need it to avoid that ofinim that you upset who is now chasing you in his car ect... |
11-07-2005, 09:34 AM | #23 | |
Join Date: Sep 2005
Location: Atlanta GA
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Re: Question about In Nomine
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11-07-2005, 10:08 AM | #24 | |||||||||
Join Date: Aug 2004
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Re: Question about In Nomine
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And disturbance is, in the game, a Bad Thing in most Superiors eyes. Though it's also often a necessary thing. But even Superiors can't do anything to fix the Symphony's inherent inertia. Wouldn't their Servitors be able to do their jobs better if they were better at everything? Of course. But Superiors don't have infinite resources. *Something* keeps them from granting *every* servitor *every* attunement, Song, and distinction the Superior possesses. Of course, theoretically, no one should be messing around on Earth at all -- the angels are only there because the demons are there, trying to pervert the place. Really. Quote:
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One reason an older celestial may have for limited skills is celestial combat -- lose a few Forces, and there go some of the associated memories or skills. Quote:
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I don't know Theatrix at all. But, yes, In Nomine is really intended to be a rules-light setting. I don't equate "rules-light" with "my powers are infallible", though -- though the latter does tend to cut down on the dice-rolling.... ---Walter |
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11-07-2005, 08:30 PM | #25 |
Join Date: Sep 2005
Location: Atlanta GA
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Re: Question about In Nomine
I've actualy played Amber recently- It's a very interesting system- the way the skills work is the combatant with the highest skill wins- barring that the GM decides what ever they want- no dice at all- It works great w/ people that are good at telling stories but I don't think it would work so well w/ out someone that was just above average running the game.
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11-08-2005, 05:56 AM | #26 |
In Nomine Line Editor
Join Date: Aug 2004
Location: Frozen Wastelands of NH
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Re: Question about In Nomine
One thing that can be done for more instantly powerful characters -- which actually shows up in GURPS IN, in the solo/small groups play box -- is to start with, say, 10 Forces. I tend to find 9 Forces a little cramping and requiring careful specialization (the Ethereal-heavy Vapulan's combat Song is Ethereal Attraction!), but 10 -- especially with the attendant extra character points -- can produce some JoAT-capable characters, or really terrifying specializations.
(I wish I'd been able to finish the amnesia game; all the characters there had 10-12 Forces, and I think one had a minor Word as well. Mind, they all had amnesia and a rather tough job to complete in spite of it, and some of their powers were knocked out of commission...) My first character with 9 Forces wasn't terribly effective. My subsequent characters, I've learned how to focus the system to get more of what I want, such that I'm giggling to myself with a 7-Force Vapulan amongst 9-10 Force angels in a fluffy time-travel thing that a friend occasionally runs online. Her resonance is pathetic -- she has to dump Essence to get a prayer. Her Ethereal Attraction... is less pathetic, since she's a 1/4/2 build. Essentially, if you don't have at least 3 Forces in a realm, it's a bad idea to try to do a Song there without prep -- but there are less-obvious "combat" Songs in other realms. I wonder if a character creation discussion would sell on e23, or if it should be a freebie on the INC or FAQ instead.
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--Beth Shamelessly adding Superiors: Lilith, GURPS Sparrials, and her fiction page to her .sig (the latter is not precisely gaming related) |
11-08-2005, 08:34 AM | #27 | |||||
Join Date: Nov 2005
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Re: Question about In Nomine
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http://www.amadan.org/Theatrix/Theatrix-summary.html |
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11-08-2005, 08:51 AM | #28 | |
Join Date: Nov 2005
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Re: Question about In Nomine
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I think a discussion combined with multiple pages of optional character creation methods would be worth purchasing from e23. For bonus points, you could outline an option someone else mentioned - remove the Check Digit, turn the 2d6+1d6 into a straight 3d6, and use level of success/failure for the Check Digit. |
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11-09-2005, 06:29 PM | #29 | |
Join Date: Aug 2004
Location: Corporeal Realm
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Re: Question about In Nomine
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11-09-2005, 08:16 PM | #30 |
In Nomine Line Editor
Join Date: Aug 2004
Location: Frozen Wastelands of NH
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Re: Question about In Nomine
Oh, for a human, I can work pretty well with 5 Forces -- but I use the skill package from the CPG, you betcha.
I will keep discussion/optional rules material in mind, yah.
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--Beth Shamelessly adding Superiors: Lilith, GURPS Sparrials, and her fiction page to her .sig (the latter is not precisely gaming related) |
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