11-30-2020, 02:12 PM | #1 |
Join Date: Aug 2004
|
Question about minimum damage
B378 says that a negative add on a damage roll, such as 1d-3, cannot reduce the damage to less than 0 (if 'cr') or 1 (any other damage type).
Does this apply before or after other bonuses? For example, my 1d-3 (minimum of 1) +2, for a range of 3-5? Or 1d-3+2, or 1d-1 (minimum of 1), for a range of 1-5? |
11-30-2020, 02:25 PM | #2 |
Join Date: Aug 2019
|
Re: Question about minimum damage
That note applies to wounding, rather than damage. For example, 1d-3 knife deals 1-3 damage, it never deals 0, -1 or -3. With mighty blows, the knife's damage die is 1d-1, so his damage spread is 1-5.
__________________
Your level of GURPS proficiency: Pedestrian: 3e vs 4e Proficient: Early 4e vs Late 4e Master: Kromm vs PK GURPS: Shooting things for fun and profit Last edited by MrFix; 11-30-2020 at 02:35 PM. |
11-30-2020, 02:30 PM | #3 |
Join Date: Aug 2004
Location: Ronkonkoma, NY
|
Re: Question about minimum damage
Add together all modifiers before looking to see whether it's less or more than 0... otherwise the order you added those modifiers could determine the outcome.
|
11-30-2020, 02:38 PM | #5 |
Join Date: Aug 2019
|
Re: Question about minimum damage
The note is there exclusively so a weapon like knife could never deal 0 damage, because it's unrealistic. Whenever the final wound is below 0, it is assumed 1. It does not participate in any other calculations, multiplications, additions and subtractions and other transformations.
After all said and done with your damage die, check if it's 0 or less, and replace that with 1 HP worth of wound. Edit, on topic of your question, the damage is ((3d-1)x4)+2 if the multiplication is part of damage die. If multiplication is an effect such as from hitting hit location, it is (3d+1)x4
__________________
Your level of GURPS proficiency: Pedestrian: 3e vs 4e Proficient: Early 4e vs Late 4e Master: Kromm vs PK GURPS: Shooting things for fun and profit Last edited by MrFix; 11-30-2020 at 02:43 PM. |
12-01-2020, 06:57 AM | #6 |
Join Date: Jun 2013
|
Re: Question about minimum damage
I'd say for something that is simply stated to multiply damage (I think Power Blow or similar may do this), I'd say you do all addition/subtraction first, then roll and multiply the final result, then apply the "minimum 1" if applicable. If it's something else - note some weapons express their dice using multipliers - then if you have some option that simply adds a set amount of damage, it comes into play later. Of course, note it's often appropriate for such to be treated as each flat +1 to damage being worth +1 per 2d.
__________________
GURPS Overhaul |
12-01-2020, 10:07 PM | #7 | |
Join Date: Aug 2018
|
Re: Question about minimum damage
Quote:
I've totally touched the sharp teeth and sharp claws of a cat w/o suffering an injury too. |
|
12-01-2020, 10:25 PM | #8 |
Join Date: Aug 2005
Location: Cowtown, Canada
|
Re: Question about minimum damage
I'd suggest that the minimum 1 point of damage for cut/imp only applies when there is an actual intent to wound. GM's call and a dose of common sense on that ruling, although falling on a loose pile of daggers would probably cause some injury.
__________________
FYI: Laser burns HURT! |
12-02-2020, 10:17 AM | #9 |
Join Date: Aug 2004
Location: Helsinki, Finland
|
Re: Question about minimum damage
The note is about the final damage that is compared against damage resistance.
So in your example, it's the latter. 1d-3+2 for a final of 1d-1, and the outcome group is: {1, 1, 2, 3, 4, 5}, due to it being cutting damage. Similar crushing attack has an outcome group of {0, 1, 2, 3, 4, 5}.
__________________
[/delurk] AotA is of course IMHO, YMMV. vincit qui se vincit |
12-02-2020, 10:21 AM | #10 | |
Join Date: Aug 2004
Location: Helsinki, Finland
|
Re: Question about minimum damage
Quote:
* probably with some sort of luck roll, assuming it had not been already determined that there were pointy or cutty outliers in the pile previously.
__________________
[/delurk] AotA is of course IMHO, YMMV. vincit qui se vincit |
|
|
|