07-14-2009, 06:24 PM | #41 |
Join Date: Sep 2007
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Re: Should there be a 'parenting' skill?
I like the idea of a Parenting skill along the lines of Soldier for much the similar reasons: it does not involve any terrible expertise in one area, but it does respresent a substantial amount of general knowledge can add up to a useful sum. Most people learn "good enough" skills in a wide variety of areas ranging from First Aid to nutrition for children to Psychology (Child). Similarly to Soldier, it usually consists of some basic training followed by tons of intense learning in field conditions.
A few tasks Parenting might relate to: - Plan a week's worth of lunches. - Prepare a child for a field trip. - Deal with a tantrum. - Deal with your child striking another child. - Change a diaper. - Determine who poured a pound of sugar into your kitchen floor. - Operate a baby monitor, TV parental settings, or an electronic thermometer. - Get a child into a bathbub. - Get a child out of a bathtub. - Try to horse-sense whether your child might have an emotional disturbance or learning disorder. Supernanny would have something more like the Nanny! skill. |
07-14-2009, 06:34 PM | #42 | |
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Join Date: Oct 2007
Location: between keyboard and chair
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Re: Should there be a 'parenting' skill?
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I believe it's the same with child-rearing - there isn't a "child care" skill because there's a lot of skills that a child-care specialist needs to know. Many of them have already been mentioned, some haven't. The list includes (but isn't limited to) Teaching, First Aid, Bard (to keep the youngster's attention), Expert Skill: Nutrition, Expert Skill: Hazardous Materials Handling (the skill used when "childproofing" the home), Observation ("where did the little... darling put the car keys this time?"), and Detect Lies...
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Rob Kelk “Every man has a right to his own opinion, but no man has a right to be wrong in his facts.” – Bernard Baruch, Deming (New Mexico) Headlight, 6 January 1950 No longer reading these forums regularly. |
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07-14-2009, 06:48 PM | #43 | |
Join Date: Jul 2008
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Re: Should there be a 'parenting' skill?
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But I'm fairly sure parenting is not just about being able to talk children into doing what you want. Bond isn't noted for his ability to understand or care for others, is he?
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07-14-2009, 06:55 PM | #44 | |
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Join Date: Oct 2007
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Re: Should there be a 'parenting' skill?
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And, yes, I'd hate to see him act as a babysitter.
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Rob Kelk “Every man has a right to his own opinion, but no man has a right to be wrong in his facts.” – Bernard Baruch, Deming (New Mexico) Headlight, 6 January 1950 No longer reading these forums regularly. |
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07-14-2009, 07:43 PM | #45 |
Join Date: Jul 2007
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Re: Should there be a 'parenting' skill?
Back in the 3e world, there is "Mythic Babysitting" in GURPS All-star Jam 2004. I did a quick skim and didn't see a parenting skill, but it does mention Professional Skill (Babysitting; M/A).
Still available in both dead tree and enslaved electron models. |
07-15-2009, 06:07 AM | #46 |
Join Date: Jul 2006
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Re: Should there be a 'parenting' skill?
Plus, for a good few years the child doesn't have what we think of as social skills. I know a couple of HR professionals with scads of training in reading and manipulating adults who came completely unstuck when faced with small children.
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07-15-2009, 09:57 AM | #47 |
Join Date: Oct 2007
Location: Austin, TX
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Re: Should there be a 'parenting' skill?
Several people have mentioned this and, besides social skills, I think this is a good example of a skill that would be way different for an audience of kids than an audience of adults. I can enthrall a group of three-year-olds pretty well... I'm not certain you want me reading a book to you. It wouldn't be offensive, but probably uninspiring.
I think I like the Soldiering-style "Parenting" skill for a couple of reasons: 1) It's simple (unlike specialties or new, separate skills) 2) It's specific (unlike Bard or Psychology as generalizations) 3) It's general (This isn't a contradiction, I mean in the sense that if you didn't take Hazardous Materials Handling, you can still child-proof some Clorox). 4) It fits easily into the background of a non-parenting-focused campaign. If your campaign is all about being a parent complete with modeling the fatigue from missed sleep because of your new born and such, then maybe you should, indeed, look into inventing a suite of separate related skills to handle all the different tasks a parent is often required to do. However, if your campaign is about anything besides that, I'd think a Parenting skill will give you something to roll against without getting terribly in the way and let the role play get on. Ben
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07-15-2009, 10:10 AM | #48 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Should there be a 'parenting' skill?
Quote:
Bill Stoddard |
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07-15-2009, 11:38 AM | #49 |
Join Date: Sep 2007
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Re: Should there be a 'parenting' skill?
I agree with OneSeventeen's logic. Parenting is a tiny toe-dip in the shallow end of a vast number of skills, just as is Soldier.
A parent knows how to child-proof a home, moving dangerous toxic agents out of reach (eg, bleach, antifreeze, lye, etc) without needing to know the actual chemical nature of those agents — and without necessarily knowing how to identify, store, or dispose of other toxic substances (eg, spent nuclear fuel rods, nerve gas). A parent learns how to teach a small child (to speak, to ride a bicycle, to tie his shoes, to dress himself, to be polite, and so forth) but isn't necessarily qualified to be a teacher in a public-school setting (eg, History, Music, Calculus, Biology, Chemistry, etc). The trouble with Parenting as a skill is trying to determine its precise effects. How often do you roll? What happens if you fail, what happens if you fail critically? What modifiers apply? On what stat do you base it? As for that last, there are a few possibilities. An IQ-based skill seems to cover the broad strokes of parental knowledge and strength of character, but it leaves out non-human races who teach (and learn) through instinct and perception. A Will-based skill seems appropriate for discipline. A Per-based skill might be more appropriate for animals. |
07-15-2009, 12:36 PM | #50 | |
Join Date: Sep 2004
Location: Medford, MA
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Re: Should there be a 'parenting' skill?
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And determining the precise effects for Professional Skill: Parenting is the same as Professional Skill: Soldier, or any other number of broader GURPS skills. A lot of that has to do with GM style. Some GM's make players roll all the time for things...other GM's rarely. Some GMs use TDMs extensively...other GMs not so often. Failure and Crit Fails depend on the situation and what you are doing. I think a number of GURPS skills are a bit loose and should be so. It allows for different play styles and for flexibility in situations. |
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