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Old 08-01-2020, 06:10 AM   #1
Anders
 
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Default Template variants

Has anyone played around with the templates in Adventurers? I've been thinking about the Staffbuckler, for instance. A Swashbuckler is concentrated on rapid attacks and good defense (essential since they don't wear much armor) - and the staff is considered one of the best weapons for defense (+2 to Parry!). Plus, you could probably use the staff as a pole for a pole-vault kick (might require the Karate skill).

Has anyone else done something like this?
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Old 08-01-2020, 11:07 AM   #2
DouglasCole
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Default Re: Template variants

Quote:
Originally Posted by Anders View Post
Has anyone played around with the templates in Adventurers? I've been thinking about the Staffbuckler, for instance. A Swashbuckler is concentrated on rapid attacks and good defense (essential since they don't wear much armor) - and the staff is considered one of the best weapons for defense (+2 to Parry!). Plus, you could probably use the staff as a pole for a pole-vault kick (might require the Karate skill).

Has anyone else done something like this?
Hall of Judgment features a swashbuckler (Skadi T) with a dueling glaive...
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Old 08-01-2020, 01:59 PM   #3
Imbicatus
 
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Default Re: Template variants

It’s Gurps:DF instead of DFRPG, but Dungeon Fantasy Denizens: Swashbucklers has a template alteration that specifically is for Staff-bucklers.
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Old 08-01-2020, 01:59 PM   #4
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Default Re: Template variants

There's definitely room for variation even within the templates. Adventurers offers some guidance for this on p.14 under Customizing Professional Templates; Kromm gave us an entire article of customized pick-and-choose template pieces in Pyramid 3/113 with Five Easy Pieces.

For a "staffbuckler" specifically, using the Swashbuckler template as-is and swapping the weapon skill and Weapon Master for Quarterstaff is probably all you need to do. As staves are rarely expensive enough to justify a Weapon Bond I'd consider replacing that advantage as well (Trademark Move is an obvious choice).
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