08-01-2020, 06:10 AM | #1 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Template variants
Has anyone played around with the templates in Adventurers? I've been thinking about the Staffbuckler, for instance. A Swashbuckler is concentrated on rapid attacks and good defense (essential since they don't wear much armor) - and the staff is considered one of the best weapons for defense (+2 to Parry!). Plus, you could probably use the staff as a pole for a pole-vault kick (might require the Karate skill).
Has anyone else done something like this?
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08-01-2020, 11:07 AM | #2 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Template variants
Quote:
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08-01-2020, 01:59 PM | #3 |
Join Date: Sep 2016
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Re: Template variants
It’s Gurps:DF instead of DFRPG, but Dungeon Fantasy Denizens: Swashbucklers has a template alteration that specifically is for Staff-bucklers.
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08-01-2020, 01:59 PM | #4 |
Join Date: Apr 2007
Location: Ottawa, ON, CA
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Re: Template variants
There's definitely room for variation even within the templates. Adventurers offers some guidance for this on p.14 under Customizing Professional Templates; Kromm gave us an entire article of customized pick-and-choose template pieces in Pyramid 3/113 with Five Easy Pieces.
For a "staffbuckler" specifically, using the Swashbuckler template as-is and swapping the weapon skill and Weapon Master for Quarterstaff is probably all you need to do. As staves are rarely expensive enough to justify a Weapon Bond I'd consider replacing that advantage as well (Trademark Move is an obvious choice).
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