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04-04-2011, 09:34 PM | #1 |
Join Date: Jun 2006
Location: On the road again...
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Space Opera Setting - Spacecraft
A previous thread listed the racial packages for a space opera game I'm considering. Here are a handful of the ships that the PCs would probably have access to.
SF-2 Gnat Space Fighter The Gnat is an aging design once fielded by American, Russian, and European Union fleets before and during the Glrrü War. Since being replaced by the Dragonfly and Slipjack in most services, most have been sold to planetary defense forces among the many colonies. While all of the surplus Gnats have been accounted for, pirate and insurrectionist groups across the Sol Sector appear to have near infinite numbers of these small, agile craft. Most people believe that an outside group has either reverse-engineered the craft or somehow obtained the design specs and is mass-producing them for these groups. Colonial Defense Intelligence suspects one of the Pondrur Free Trade Guilds to be responsible. The stats below reflect the Gnat commonly encountered as an in-system patrol craft or used by pirate and guerrilla Anti-Unification forces. Many owners upgrade the armor to provide better protection or change out the weapons for different missions. A number of operators fill the cargo hold, originally intended to hold emergency provisions, with ECM gear or a hyperdrive. Those Gnats with hyperdrives built in have shielding installed which will cover the cockpit when the hyperdrive is engaged to help preserve the pilot's mental state while in transit (in game terms, consider this part of the stardrive engine system at no additional cost). Front: [1] Armor, Metallic Laminate; dDR 1, $10K [2-3!] Major Weapons Battery, Beams; $120K [4!] Major Weapons Battery, Beams; $60K [5-6] Major Weapons Battery, Launcher; $120K Middle: [1] Armor, Metallic Laminate; dDR 1, $10K [2] Control Room; C7 Computer, Comm/Sensor 4, 1 Control Station, $20K [3!] Light Force Screen; dDR 15, $150K [4-6] Cargo Hold; 1.5 t [core] Power Plant, Antimatter; 4 PP, 20 year endurance, $200K Rear: [1] Armor, Metallic Laminate; dDR 1, $10K [2-6!] Hot Reactionless Engine; 10G accel, $150K [core] Power Plant, Antimatter; 4 PP, 20 year endurance, $200K Design Features: Gravatic Compensation; $10K Emergency Ejection; $50K Winged; $50K Design Switches: Adjustable Force Screens; $150K Multiscanner Array Waste Heat Signature Forward Major Battery 1 Breakdown: Single 3MJ Laser Cannon Option: Improved dDam: 3d (2) burn Range: Short sAcc: 0 Rcl: 1 Forward Major Battery 3 Breakdown: Single 3MJ Tractor Beam Tractor Force: 0.3 t ST: 55 Range: Close/Short sAcc: 0 Rcl: 1 Forward Major Battery 4-5 Breakdown: Single 16cm Missile Launchers Base dDam: 6d×4 cr ex Range: Long sAcc: 3 Rcl: 1 Missile Shots: 5 per launcher; 10 total Crew: Control Room: 1 TL: 11^ dST/HP: 15 Hnd/SR: +1/4 HT: 12 Move: 10G/c LWt: 10 Load: 1.1 SM: +4 Occ: 1SV dDR: 1 FF dDR: 15 Cost: $1.31M Streamlined Atmospheric Flight: Hnd/SR: +5/5 Move: 100/4,000
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting Last edited by Phantasm; 05-19-2011 at 08:43 AM. Reason: updated stats |
04-04-2011, 09:37 PM | #2 |
Join Date: Jun 2006
Location: On the road again...
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Re: Space Opera Setting - Spacecraft
SF-5 Oni Space Fighter
The Oni began its life as an inexpensive fighter designed by the Japanese to defend their colonies. With the inclusion of Japan in the Colonial Defense Alliance, these craft have been relegated to planetary defense forces. A number of them have shown up on the open market, where their weapons payloads, agility, and price make them popular among mercenary forces. In mercenary hands, these ships are often extensively modified. No two mercenary Onis are exactly alike. Most are equipped with hyperdrives, despite the dangers faced by those experiencing it through unprotected cockpits (mercenaries are considered mentally unstable to begin with). Front: [1-3] Armor, Metallic Laminate; dDR 6, $90K [4!] Weapons, Medium Battery, Beams; $150K [5] Weapons, Medium Battery, Launchers; 1 unmounted, 0.5 t cargo, $100K [6] Tactical Sensor Array; Comm/Sensor 7, $300K Middle: [1-3] Armor, Metallic Laminate; dDR 6, $90K [4!] Light Force Screen; dDR 20, $500K [5] Control Room; C7 Computer, Comm/Sensor 5, 1 Control Station, $60K [6!] Stardrive Engine; $300K [core] Power Plant, Antimatter; 4 PP, 20 year endurance, $600K Rear: [1-3] Armor, Metallic Laminate; dDR 6, $90K [4-6!] Hot Reactionless Engine; 6G accel, $300K [core] Power Plant, Antimatter; 4 PP, 20 year endurance, $600K Design Features: Emergency Ejection; $500K Gravititc Compensator; $30K Winged; $150K Design Switches: Adjustable Force Screen; $500K Multiscanner Array Waste Heat Signature Forward Medium Battery 1 Breakdown: Three Mounted 3MJ Particle Beam Cannon Option: Improved dDam: 3d (5) burn rad sur Range: Close/Short sAcc: -3 Rcl: 1 Forward Medium Battery 2 Breakdown: Two Mounted 16cm Missile Launchers Base dDam: 6d×4 cr ex Range: Long sAcc: 3 Rcl: 1 Missile Shots: 5 each (10 total) Crew: Control Station: 1 TL: 11^ dST/HP: 20 Hnd/SR: +0/4 HT: 12 Move: 6G/c LWt: 30 Load: 2.1 SM: +5 Occ: 1SV dDR: 6 FF dDR: 20 Cost: $3.86M Streamlined Atmospheric Flight: Hnd/SR: +4/5 Move: 60/3,100
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting Last edited by Phantasm; 05-19-2011 at 08:45 AM. Reason: updated stats |
04-04-2011, 09:41 PM | #3 |
Join Date: Jun 2006
Location: On the road again...
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Re: Space Opera Setting - Spacecraft
SF-7 Intruder Attack Fighter
The Intruder was is a heavy attack fighter once fielded by the Arabian Empire, India, and China during the Glrrü War; it has since been replaced in those forces and the CDF by the K'Hissh-built Hrrok'tar strike fighter. The Intruder lacks aerodynamics, relying on its contragravity generator when flying in an atmosphere. It is usually encountered as part of a planetary defense fleet, but is also a common sight in pirate and insurrectionist forces. Visually, the Intruder resembles the Y-Wing as depicted in the Star Wars: Clone Wars 3D animated series; the only thing it lacks is the slot for the astromech droid. The ship is sometimes referred to as a "split" by fighter jocks. Front: [1-3] Armor, Metallic Laminate; dDR 9, $90K [4!] Weapons, Medium Battery; $150K [5] Weapons, Medium Battery; $150K [6!] Contragravity Lifter; $300K Middle: [1-3] Armor, Metallic Laminate; dDR 9, $90K [4] Control Room; C7 Computer, Comm/Sensor 5, 1 Control Station, $60K [5!] Weapons, Medium Battery; 2 beams, 0.5 t cargo space, $100K [6!] Stardrive Engine; $300K [core] Power Plant, Antimatter; 4PP, 20 year endurance, $600K Rear: [1-3] Armor, Metallic Laminate; dDR 9, $90K [4-5!] Hot Reactionless Engines, 4G accel, $200K [6!] Light Force Screen; dDR 20, $500K [core] Power Plant, Antimatter; 4PP, 20 year endurance, $600K Design Features: Gravatic Compensation; $30K Emergency Ejection; $500K Design Switches: Adjustable Force Screen; $500K Multiscanner Array Waste Heat Signature Forward Medium Weapon Battery 1 Breakdown: Three Fixed-Mount 3MJ Particle Beam Cannon Option: Improved dDam: 3d (5) burn rad sur sAcc: -3 Range: Close/Short Rcl: 1 Forward Medium Weapon Battery 2 Breakdown: Three Fixed-Mount 16cm Missile Launchers Base dDam: 6d×4 cr ex sAcc: 3 Range: Long Rcl: 1 Shots: 5 each; 15 total Mid-Section Medium Weapon Battery Breakdown: Two 3MJ Electromagnetic Disruptor Beam Cannon mounted on a single turret Option: Improved dDam: 3d spec. sAcc: 0 Range: Close/Short Rcl: 1 Crew: Control Stations: 1 Turrets: 1 ------------------ Total: 2 TL: 11^ dST/HP: 20 Hnd/SR: +0/4 HT: 12 Move: 4G/c LWt: 30 Load: 0.6 SM: +5 Occ: 2SV dDR: 9 FF dDR: 20 Cost: $4.26M Atmospheric Flight: Hnd/SR: +2/4 Move: 40/250
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting Last edited by Phantasm; 05-19-2011 at 08:47 AM. Reason: updated stats |
04-04-2011, 09:46 PM | #4 |
Join Date: Jun 2006
Location: On the road again...
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Re: Space Opera Setting - Spacecraft
Zodiac-class Fast Courier
The Zodiac is perhaps the smallest freighter on the market. Roughly the size of a shuttlecraft, the Zodiac was originally intended as a long-range scout vessel. Many of these were bought by parcel-delivery services, such as UPS, Federal Express, and Pony Express, Inc, and are now found transporting mail and packages between star systems. A number of them have also ended up in private ownership. A large number have been converted to smuggling vessels. Front: [1] Armor, Steel; dDR 2, $20K [2] Control Room; C8 Computer, Comm/Sensor 6, 2 Control Stations, $200K [3] Habitat; 1 cabin, $100K [4!] Weapons, Medium Battery; 1 uninstalled, 1.5 t cargo, $400K [5] Weapons, Medium Battery; 1 uninstalled, 1.5 t cargo, $400K [6] Cargo Hold; 5 t Middle: [1] Armor, Steel; dDR 2, $20K [2-6, core] Cargo Hold; 30 t Rear: [1] Armor, Steel; dDR 2, $20K [2!] Contragravity Lifter; $1M [3!] Light Force Screen; dDR30, $1.5M [4-5!] Hot Reactionless Engines; 4G accel, $600K [6!] Stardrive Engine; $1M [core] Power Plant, Antimatter; 4PP, 20 year endurance, $2M Design Features: Artificial Gravity; $100K Gravatic Compensation; $100K Emergency Ejection; $500K Design Switches: Adjustable Force Screen; $1.5M Multiscanner Array Waste Heat Signature Forward Medium Weapon Battery 1 Breakdown: Two Fixed-Mount 10MJ Particle Beams Option: Improved dDam: 4d (5) burn rad sur sAcc: -3 Range: Close/Short Rcl: 1 Forward Medium Weapon Battery 2 Breakdown: Two Fixed-Mount 20cm Missile Launchers Base dDam: 6d×5 cr ex sAcc: 3 Range: Long Rcl: 1 Shots: 5 each; 10 total Habitat Breakdown: Cabins: 1 (1) Crew: Control Stations: 2 TL: 11^ dST/HP: 30 Hnd/SR: 0/4 HT: 12 Move: 4G/c LWt: 100 Load: 38.1 SM: +6 Occ: 2ASV dDR: 2 FF dDR: 30 Cost: $9.46M Atmospheric Flight: Hnd/SR: +2/4 Move: 40/250
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting Last edited by Phantasm; 05-19-2011 at 08:48 AM. |
04-04-2011, 09:50 PM | #5 |
Join Date: Jun 2006
Location: On the road again...
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Re: Space Opera Setting - Spacecraft
Nebula-class Light Merchantman
Larger than the Zodiac, the Nebula is a common privately-owned freighter. It is also a common pirate vessel; the centrally-located manned turrets were intended to provide defense against pirates, but the third weapon mount on the turrets is often replaced with a tractor beam. Front: [1] Armor, Steel; dDR 3, $150K [2] Control Room; C8 Computer, Comm/Sensor, 7, 2 Control Stations, $550K [3] Habitat; 2 cabins, $300K [4!] Weapons, Medium Battery; 1 uninstalled, 5 t cargo, $1M [5] Weapons, Medium Battery; 1 uninstalled, 5 t cargo, $1M [6] Cargo Hold; 15 tons Middle: [1] Armor, Steel; dDR 3, $150K [2a!] SM +6 Medium Weapons Battery; $600K [2b!] SM +6 Medium Weapons Battery; $600K [2c] SM +6 Cargo Hold; 5 tons [3-6] Cargo Hold; 60 tons [core] Power Plant, Antimatter; 3PP, 25 year endurance, $4.5M Rear: [1] Armor, Steel; dDR 3, $150K [2-3!] Hot Reactionless Engines; 4G accel, $2M [4!] Light Force Screen; dDR 50, $5M [5!] Contragravity Lifter; $3M [6!] Stardrive Engine; $3M [core] Power Plant, Antimatter; 3PP, 25 year endurance, $4.5M Design Features: Artificial Gravity; $300K Gravatic Compensation; $300K Emergency Ejection; $500K Design Switches: Adjustable Force Screen; $5M Multiscanner Array Waste Heat Signature Forward Medium Weapon Battery 1 Breakdown: Two Fixed-Mount 10MJ Particle Beams Option: Improved dDam: 4d (5) burn rad sur sAcc: -3 Range: Close/Short Rcl: 1 Forward Medium Weapon Battery 2 Breakdown: Two Fixed-Mount 20cm Missile Launchers Base dDam: 6d×5 cr ex sAcc: 3 Range: Long Rcl: 1 Shots: 5 each; 10 total Mid-Section Medium Weapon Battery 1 Breakdown: Two 3MJ Particle Beams and one 3MJ Tractor Beam in one turret. Particle Beams: Option: Improved dDam: 3d (5) burn rad sur sAcc: -3 Range: Close/Short Rcl: 1 Tractor Beam: Tractor Force: 0.3 t ST: 55 Range: Close/Short sAcc: 0 Rcl: 1 Mid-Section Medium Weapon Battery 2 Breakdown: Two 3MJ Particle Beams and one 3MJ Tractor Beam in one turret. Particle Beams: Option: Improved dDam: 3d (5) burn rad sur sAcc: -3 Range: Close/Short Rcl: 1 Tractor Beam: Tractor Force: 0.3 t ST: 55 Range: Close/Short sAcc: 0 Rcl: 1 Habitat Breakdown: Cabins: 2(2), full life support Crew: Control Stations: 2 Turrets: 2 ------------------ Total: 4 TL: 11^ dST/HP: 50 Hnd/SR: -1/5 HT: 12 Move: 4G/c LWt: 300 Load: 90.2 SM: +7 Occ: 4ASV dDR: 3 FF dDR: 50 Cost: $32.6M Atmospheric Flight: Hnd/SR: +1/5 Move: 40/250
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting Last edited by Phantasm; 05-19-2011 at 08:51 AM. |
04-04-2011, 09:53 PM | #6 |
Join Date: Jun 2006
Location: On the road again...
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Re: Space Opera Setting - Spacecraft
Endeavor-class Tramp Freighter
The Endeavor-class Tramp Freighter is a typical freighter design intended for private use and small business. While Pony Express, Inc., owns the largest fleet of these for transporting mail between systems, many more are in the hands of individual owners. It is not the only light freighter on the market, nor is it the most common. Most of the other light freighters, however, share similar statistics. The statistics listed are for an Endeavor direct from the factory. Most owners, however, alter these considerably. Many have upgraded the armor, and some sacrifice cargo space for additional power and weapons as defense against pirates - or to engage in piracy themselves! Smugglers often convert the steerage cargo into hidden cargo. Front: [1] Armor, Light Alloy; dDR 5, $500K [2] Control Room; Complexity 9, Comm./Sensor 8, 4 Control Stations, 0 Workspaces, $2M [3-6] Cargo Hold; 200 tons Middle: [1] Armor, Light Alloy; dDR 5, $500K [2-6, core] Cargo Hold; 300 tons Rear: [1] Armor, Light Alloy; dDR 5, $500K [2] Habitat; 6 cabins, 0 Workspaces, $1M [3] Engine Room; 1 Workspace, $300K [4!] Light Force Screen; dDR 70, 0 Workspaces, $15M [5!] Hot Reactionless Engine; 2G accel, 0 Workspaces, $3M [6!] Stardrive Engine; 0 Workspaces, $10M [core] Power Plant, Antimatter; 2 PP, 30 year endurance, 0 Workspaces, $10M Design Features: Artificial Gravity; $1M Gravatic Compensation; $1M Design Switches: Adjustable Force Screen; $15M Multiscanner Array Habitat Breakdown: Bunkrooms: 2 (2), full life support Cabins: 1 (1), full life support Sickbays: 1 (1), with auto med, $100K Steerage Cargo: 10 tons (2) Minimum Crew: Control Room: 4 Technicians: 1 Total: 5 TL: 11^ dST/HP: 70 Hnd/SR: -1/5 HT: 12 Move: 2G/c LWt: 1,000 Load: 460.6 SM: +8 Occ: 6ASV dDR: 5 FF dDR: 70 Cost: $59.9M Streamlined Atmospheric Flight: Hnd/SR: +1/5 Move: 20/1,750
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting Last edited by Phantasm; 04-05-2011 at 07:24 AM. |
Tags |
space opera, spaceships |
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