10-23-2020, 07:49 AM | #41 |
Join Date: May 2018
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Re: New perks
Paparazzi - When using Photography skill, anyone rolling Per or Observation to notice you doing so rolls at -1.
I've seem this one used in an Action game by an Investigator, he used it to take photos of mobsters and their homes. |
10-23-2020, 09:16 AM | #42 | |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: New perks
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10-23-2020, 03:30 PM | #43 | |
Join Date: Aug 2018
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Re: New perks
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If that's "Hearing Roll" then I'm not sure if you would actually modify that for actual sounds though. I could for example have "Healing (requires Per roll in addition to IQ roll -5%)" 0% make that "requires observation roll" if I have "affects self" then am I rolling to observe (see or listen to) myself? Does that mean I need to make noise to hear myself and get a bonus to that roll? You get bonuses to hearing checks based on proximity and noise made which would be a super-easy way to pass that check when doing self-healing which makes me think maybe it should be unmodified. Healing is melee by default so penalties for distant sounds aren't even going to matter unless you make it Ranged. |
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10-23-2020, 05:55 PM | #44 | |
Join Date: Jun 2010
Location: Dreamland
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Re: New perks
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I agree ;) (yeah, I totally forgot, I do love your perk) |
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10-23-2020, 09:00 PM | #45 | |||
Join Date: Aug 2018
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Re: New perks
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For a non-Minion this would cover stuff like "I abused the ally so they left me" but that wouldn't happen to a Minion... So maybe it should cover death itself as well? That also deprives you of an ally. So spend one of your points to save an ally worth 2 points, 5 to save one worth 10, etc. For perk allies, GM might allow you to spend just half a point and keep the other in reserve as an extra life for that ally next time they get offed... Or on that note: why not just buy Extra Life for your allies? That probably won't increase their cost too much. Quote:
Closest I think would be a "Schrodinger's Ally" (pay 1/2 points in advance : when you REALLY need them to show up, you can pay the rest of their value at that time) You would need FOA:constantly to guarantee they show up, but if you wanted it to be a one-time help, you only need "Schrodinger's Favor" which would only be 1/10 the cost. If you don't prepay for a favor then retroactively getting one on the spot should probably cost double (like paying 50 for an Extra Life you didn't prepay for) which is the "simply appears" doubling on Impulse Buys 9. IB8 suggests using "Constantly" (x4) for these retroactive buys, because obviously it'd suck if you went and bought it on the spot for double-cost and then failed your appearance roll! IB9 pricing follows all of that except for applying "Potential Advantage" half discount. There are two types of Summonable and it the "New Summonable" type in Powers more than the "Same Summonable" Basic Set version in B38... P41 makes the distinction: "same beings" means if the ally dies you lose the advantage, while "new beings" means you keep the advantage if they die. 'new beings' means there's no ongoing memories/devotion to you, in addition to the FOA roll you actually need to make a reaction roll whenever you summon a new being, so there's less guarantee of cooperation unless you design them to cooperate, and you still need to instruct them on how to do things Talent/Reliable for allies helps w/ that reaction roll and using influence skills on them, but that still obviously takes time, they can't be "pre-programmed" out of the ether like a "same" ally is. You're basically INCAPABLE of summoning the same ally, it's like you're creating an ally out of nothingness... If you didn't then someone might make species go extinct by summoning minions from other dimensions as canon fodder in a galactic war (well: actually I guess per ally advantage you're limited to wiping out 36,525 allies per century due to daily limit, people are born faster than that... the problem is more if you get a Summonable Ally Group like 100 wolves for merely x12 cost) and there's no resistance rolls involved by them to actually stop you from snatching them from whatever dimension you plucked them from. Quote:
Even if you have FOA: Constant (autopass roll) on Summonable there's an "If they’re killed, the summoner must wait a full day to call replacements." limit on the "New Summonable" enhancement. That's a LOT of "Reduced Time", to make it affordable you'd have to limit that enhancement a bunch, like give it some serious Aftermath. I mentioned Minion earlier and P41 says GMs should obligate Minion for the "New Summon" version because it doesn't make sense to have obligations to new charges (meaning loss of points if they get killed too) Eventually it'd probably be possible to turn a 'new summon' into either a 'same summon' or just an ally who hangs out and you don't summon them anymore, but that'd probably be paying for a new advantage. Maybe as an Alternative Ability to your old one: you can't summon a new being until your previous-new-but-now-same is dismissed! |
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10-23-2020, 09:06 PM | #46 | |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: New perks
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well, two out of three is ok.
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
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10-23-2020, 09:16 PM | #47 | ||
Join Date: Jun 2010
Location: Dreamland
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Re: New perks
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You also don't get to choose how the Ally shows up or how they help outside of knowing who the Ally is and you still have to have a relationship that could already potentially become an Ally. |
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10-23-2020, 10:01 PM | #48 |
Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
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Re: New perks
Note to self: Add this perk to the character sheet(s) for Doctor Who....
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10-23-2020, 11:07 PM | #49 | |||
Join Date: Aug 2018
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Re: New perks
Thanks for pointing that out, for some reason I thought you lost the ally like if someone chopped off your extra arm (doesn't grow back for free w/o regrowth)
I guess this might also apply if the Ally just gets too powerful (ie no more Nightwing, he went beyond 50% CP and you were forced to buy down his FOA on his Allyness to reduce FOA on his Dependent and eventually remove it entirely) and it's not your fault: so if you want a FOA:constant sidekick you should still get one, even if it means Dick goes off to join the Titans and you come across some random car thief who you begin to groom? The whole "no fault of yours" thing sure is open to a lot of interpretation though. Like is it your fault if an ally dies because you decided to spend money playing the stock market instead of buying them a bulletproof vest and a bulletproof car for maximum protection? That probably goes more into "dependent" territory... it's a fuzzy line sometimes. Quote:
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You could even buy all three, maybe? Contact/Ally wouldn't really be that useful sumultaneously if it's the same person (they're already giving you info if they're at your side) so that could be priced as Alternative Abilities: you could make the roll to see if they show up on your adventure, and if they don't, you could try and at least get them on the phone to do some research for you while you're in the field. Contacts seem like they're more protected from harm than Allys, so you might opt to keep them at the library working for you in lower-risk, and only make them an Ally/Sidekick during times you're facing smaller threats. |
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10-24-2020, 05:23 AM | #50 | |
Join Date: Jun 2010
Location: Dreamland
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Re: New perks
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Wow, that basically is a perfect explanation, yeah. If nothing else, it's probably as good as any SOP. |
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