08-23-2007, 10:15 PM | #61 | |
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(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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Re: [MA] Tactical genius Character is penalised because the Player is tactically igno
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Is your Robin Williams player playing a Robin Williams-like character? Is he playing to his strengths? Did he buy the relevant social skills at relevant levels? If he's playing someone who has those abilities and he can reflect them, then you're in for a more entertaining night and he deserves the bonuses. Now, if he's playing the shy loner without social-skill-one, and he's using his natural ability to steal the spotlight and get bonuses when it's out of character then if the GM allows it, that's bad GMing. |
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08-23-2007, 10:20 PM | #62 | |
Join Date: Aug 2004
Location: Top of the deck
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Re: [MA] Tactical genius Character is penalised because the Player is tactically igno
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08-23-2007, 11:14 PM | #63 | |
Join Date: Apr 2006
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Re: [MA] Tactical genius Character is penalised because the Player is tactically igno
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And really, that's the problem with this whole thread. These situations that some of you come up with, where some guy gets treated unfairly because he's some kind of freak with mental or social abilities utterly unlike anyone else at the table, are absurd logical extremes that don't reflect gaming as it exists. Seriously, if your games are being ruined because Bob gets a +1 more often than you do, some major self-examination is in order. Last edited by Xplo; 08-23-2007 at 11:21 PM. |
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08-23-2007, 11:25 PM | #64 | |
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Join Date: Sep 2004
Location: Melbourne, Australia
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Re: [MA] Tactical genius Character is penalised because the Player is tactically igno
My approach as a GM is that if a player gives an entertaining/interesting/reasonable description of any skill their character is using, they get a bonus on their skill roll. If they give a boring or no description, they get no bonus but no malus either. If they give a description which goes contrary to the intent of the skill - eg, "I tell the boss to go to hell, but use Diplomacy to do it," I first advise the player that their character's skill lets the character know that doing that will be counterproductive; if the player insists on doing it anyway, then they get a malus to their skill roll.
My game sessions thus reward entertaining and intelligent people, punish people who are obnoxious, and neither reward nor punish people with no ideas at all. Quote:
I don't go to football matches to watch clumsy klutzes stumble around gasping for breath, and I don't go to rpg sessions to watch socially clueless morons muttering and staring blankly. A good GM, and good players, will bring the best out in their fellow players. It's a rare person who has nothing entertaining to say, and no good ideas at all. Almost every person has their strengths, and part of being in a game group is about trying to help the other person express their strengths. That said, in the end it's a roleplaying game group, not group therapy or education. We're there to have fun, not develop as human beings. You get out of it no more than you put into it. My experience is that most people labelled as "stupid" or "boring" in fact just aren't making any effort. They're not paying attention or don't care much. Fellow players can encourage them, but in the end they have to be willing to make the effort.
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08-23-2007, 11:36 PM | #65 | |
Join Date: Aug 2004
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Re: [MA] Tactical genius Character is penalised because the Player is tactically igno
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So we have legitimate /E /A and /VH interpretations. Anyone want to come with a /H interpretation to complete the set? Multiple legit interpretation with only one correct interpretation proves vagueness, at least in my book. It's abusable in that glib fast talker with poor tactical sense gets to star' yet again with descriptions which may be witty and even memorable. ("I give my sheild a spin, and the pattern is kind of hypnotic - Not enough to actually hypnotize, I'm afraid (no skill for one thing) but it's a distraction.") but are barely tied to reality or logic while the genuinely tactically oriented guy who fumbles when he has to talk in character, usually resorting to "My character he ah tells her that" even when speaking player to GM. ("My character he laughed when the Orc screamed. You know that scene in when Bruce Lee or maybe it was Bruce Li or Bruce Le or Bruce Ly used in that movie? Well it irritates to hear it. My character's voice, it annoys the orc.") If I've done my job right here I can assign you to pass one and fail the other and be reasonably sure "My character, he ah fails". Now time passes. The game session is over, you're updating the characters on your computer because one or more of your players will lose their copies and it's less trouble to print them out. It dawns on you that you CANNOT rotate a shield. There are two straps. Your arm in in one, your hand holds the other. Rotation doesn't work well under those conditions and changing them takes turns based on the DB of the shield. And looking over "My Character"'s sheet you notice that... DAMN! He had acting at 14, Fast Talk at 15, Voice Advantage and Impersonate at 17. He actually had both the ability to pull of what he described and likely anticipated the need to pull off this distraction during chargen. If I've done my job right you've concluded a) the passing grade went to the wrong character and b) I'm being blatantly manipulative here. Hopefully Entertaingly blatantly manipulative, but blatantly manipulative nevertheless. So the tactical player gets screwed and the gilb player rewarded. What else is new?
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08-23-2007, 11:41 PM | #66 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: [MA] Tactical genius Character is penalised because the Player is tactically igno
So you're saying that the rules are at fault because you, the GM, forgot something? Besides, if the player had bought those skills, and figured he'd be using them, wouldn't they pipe up if they thought you'd forgotten to allow for them? Mine sure as heck would.
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08-23-2007, 11:50 PM | #67 | |
Join Date: Aug 2004
Location: Buffalo, New York
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Re: [MA] Tactical genius Character is penalised because the Player is tactically igno
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08-23-2007, 11:51 PM | #68 | |
Join Date: Aug 2004
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Re: [MA] Tactical genius Character is penalised because the Player is tactically igno
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The GM is in the middle of a combat YOU the player are supposed to convince HIM your entitled to let the other player get a reroll the way the rules are set up.
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...().0...0() .../..........\ -/......O.....\- ...VVVVVVV ..^^^^^^^ A clock running two hours slow has the correct time zero times a day. |
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08-23-2007, 11:55 PM | #69 | |
Join Date: Mar 2006
Location: Iceland*
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Re: [MA] Tactical genius Character is penalised because the Player is tactically igno
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Expecting people who are unable to communicate effectively to be able to partake in social activities is a bit like expecting people with no legs to be able to run Marathons. It's not discrimination that some hobbies demand different skills than others. It's just a fact. People have to pick hobbies that suit them or risk being at a disadvantage when their handicap is a factor.
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08-23-2007, 11:58 PM | #70 | |
Join Date: Oct 2006
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Re: [MA] Tactical genius Character is penalised because the Player is tactically igno
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