06-18-2017, 07:57 AM | #1 |
Join Date: Feb 2006
Location: Not in your time zone:D
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(Horror {Madness}) SciFi Cthulhu request
Has anyone done their own Madness Tables for Science Fiction or Cthulhu settings?
Can I have a copy please? Not for distribution or even player perusal, just wondering what sensible people might come up with:D [s+ysf]=[a+ysr]
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"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes |
06-18-2017, 10:12 AM | #2 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: (Horror {Madness}) SciFi Cthulhu request
GURPS Cthulhu Punk had special rules for Mythos Fright Checks that boil down to "Halve the target number before making a Fright Check roll." That is, if you normally have IQ 12, Will +3, Combat Reflexes (+2) and Fearlessness +3 your normal Freight Check would be against a 20, but your Mythos Fright Check is against a 10 or less. It also suggests that no bonus from any source can be greater than +2 before the halving, so in reality the above roll would have been limited to 18/2=9 or less.
So there's no special tables for Mythos Fright Checks, but you are going to fail a whole lot more Mythos Fright Check rolls than normal Fright Check rolls.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
06-18-2017, 10:11 PM | #3 |
Join Date: Oct 2004
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Re: (Horror {Madness}) SciFi Cthulhu request
Are you talking about the Madness table in GURPS Horror 4e?
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06-19-2017, 07:59 AM | #4 |
Join Date: Feb 2006
Location: Not in your time zone:D
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Re: (Horror {Madness}) SciFi Cthulhu request
Yes indeedly. Should have specified.
As for Mythos, I'm tempted to use the basic stat/2+3 ala dodge etc but, I'll still need to put some work into madness tables - non euclidean of course.
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"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes |
06-19-2017, 08:19 PM | #5 |
Join Date: Aug 2010
Location: The Land of Enchantment
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Re: (Horror {Madness}) SciFi Cthulhu request
Frankly GURPS Horror covers anything you might need for Cthuloid terrors.* It is absolutely vital for any horror-ish campaign, including Lovecraftian ones. Give the TMWNMTK however many levels of Terror (Cosmic) you need, and that will push the fright check tables into Really Bad Territory. (I'm one of many who have bashed out a system to convert Chaosium CoC products to GURPS terms.)
Or do you just mean a list of phobias and such, like in some of the Chaosium products? EDIT- Ah, I see what you mean. Like the tables on Horror p.143-144. No, sorry, I haven't produced anything like that specifically for totally-not-GURPSified-CoC. Removing a few of the less-setting-appropriate results from the Gothic version and throwing Phobias in there, perhaps with a sub-table, would probably work well. *And IMHO is the best GURPS product ever made.
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I'd need to get a grant and go shoot a thousand goats to figure it out. Last edited by acrosome; 06-19-2017 at 08:31 PM. |
06-30-2017, 10:47 AM | #6 |
Join Date: Apr 2010
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Re: (Horror {Madness}) SciFi Cthulhu request
Years ago I designed a fright-check system for a modern Lovecraftian horror game. My main dissatisfaction with the fright-check systems in the game was that after a certain point in the results table the short-term effect was just a longer and longer period of unconsciousness. Also, I wanted to mimic CofC's feeling of progressing towards both temporary insanity and long-term instability and madness.
So my results chart did have results where the character lost consciousness, but also had results like running away, hysterical laughter, nausea, catatonia, self-harm, nonsensical action, etc. And the table wasn't entirely linear. If after missing your fright check you rolled a result of 10, you might faint for 1d6 rounds; 11--run away for 1d6 rounds; 12 sob for 2d6 rounds; 13 all-out attack for 1d3 rounds; 14 faint for 2d6 rounds; etc. I wanted it to feel like "if you roll on this chart you don't know what will happen," not "if you roll high on this chart you know you are going to be unconscious (and not playing)." The second thing I did was that each result on the chart had both a short term and a permanent penalty on future fright checks. 11 -0/-1 run away 1d6 rounds 12 -0/-2 sob for 2d6 rounds 13 -1/-3 all-out attack etc. So if you failed one mythos fright check with a 13, further checks in that encounter would be at -3, and further checks in the lifetime of the character would be at -1. This could get quite brutal if the character failed multiple checks in one encounter. I only used my system on one campaign, it wasn't rigorously play-tested. But it did the job I wanted it to do. One encounter was memorably resolved when the only character who was in position to save his comrade from the horrible mind-worms missed his fright check, but then rolled "all-out attack" for his result. Mind-worms are terrifying but go squish quite nicely. |
Tags |
cthulhu, horror, science fiction |
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