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08-23-2007, 07:40 PM | #8 | |
Join Date: Aug 2004
Location: Nashville, TN
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Re: [MA] Tactical genius Character is penalised because the Player is tactically igno
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Given, for sake of argument, a character with a good diplomacy skill. Suppose he's been pulled over by a cop and wants to get out of the ticket, so he's going to try to use Diplomacy to Influence the cop's Reaction to him. What does the player say? Would all of the following have the same effect in terms of the die roll? Player 1: "Okay, as he walks up I say, 'Listen dawg, I pay your salary. You better be nice to me.' I have a high Diplomacy skill, so this might get me out of it and it's guaranteed not to **** him off -- says so right on page 187." Player 2: "Okay, as he's walking up I pull out my wallet and set it on the dash, roll down the window, and put both hands on the steering wheel. I'll smile at him as he approaches. When he comes up, I'll let him speak first if he wants to, but if not I'll say 'I'm so sorry officer -- I realized when I saw your lights that I'd lost all track of how fast I was going.' I'm hoping my Diplomatic approach will help me get out of this. " Player 3: "I want to use my Diplomacy skill to get out of it." As a GM, I likely wouldn't treat these three the same.
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I didn't realize who I was until I stopped being who I wasn't. Formerly known as Bookman- forum name changed 1/3/2018. Last edited by Brandy; 08-23-2007 at 07:45 PM. |
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