03-10-2018, 01:41 PM | #21 | |
Join Date: Dec 2007
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Re: Car Wars Beginner Here! (Classic Edition)
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The 3- and 4-space turrets are just a bit more efficient; they only occupy 2 spaces in the body of the vehicle, so one gets 1-2 "extra" spaces for weapons.
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03-11-2018, 10:51 AM | #22 | |
Join Date: Aug 2011
Location: Snohomish, WA
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Re: Car Wars Beginner Here! (Classic Edition)
Quote:
Keep in mind that the Classic rules are subset of the rules in the Compendium (as well as Uncle Albert's Catalog From Hell). The wording is sometimes the way it is in Classic to keep it compatible with things in other books. In the wider rules there are other accessories which provide external spaces to put things in, such as Cupolas, External Weapon Pods, Rocket Platforms, and others. Some of which take vehicle spaces to mount, some of which don't.
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03-13-2018, 07:33 AM | #23 |
Join Date: Mar 2011
Location: Spinward Marches
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Re: Car Wars Beginner Here! (Classic Edition)
Additionally there's the "cupola" turret in which the gunner sits in the thing, which, IIRC, eats up lots of space, and is mostly van sized vehicles and larger. And there's the "zero space" turret which is essentially for a targeting laser.
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03-13-2018, 09:45 AM | #24 |
Join Date: Aug 2004
Location: Hillsboro, Oregon, USA
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Re: Car Wars Beginner Here! (Classic Edition)
Also be aware that if you put rockets in a turret, once you've shot them they're gone and you've got an empty turret. The way around that is with a rocket magazine, which takes up space internally as well.
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03-13-2018, 04:21 PM | #25 |
Join Date: Dec 2007
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Re: Car Wars Beginner Here! (Classic Edition)
Cupolas only take two spaces in the main body ("pop-up" versions are space-eaters). The drawback of the "coop" is: The gunner in it can only fire the weapon[s] also mounted therein (gunner does get a +1 to aim, tho').
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03-13-2018, 09:11 PM | #26 |
Join Date: Mar 2011
Location: Spinward Marches
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Re: Car Wars Beginner Here! (Classic Edition)
Yeah, I think I only used a cupola one time...eh, maybe twice in a design. Both vans, or so I recall.
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03-14-2018, 04:16 PM | #27 |
Join Date: Dec 2007
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Re: Car Wars Beginner Here! (Classic Edition)
I've never used a Van, so you're one-up on me. (I had to check to make sure a 3-sp. coop could be used by a Van.)
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03-19-2018, 02:56 AM | #28 |
Join Date: Mar 2011
Location: Spinward Marches
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Re: Car Wars Beginner Here! (Classic Edition)
Yeah, the plus one DM never struck me as being worth it.
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03-19-2018, 09:19 AM | #29 |
Join Date: Jun 2008
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Re: Car Wars Beginner Here! (Classic Edition)
Cupola plus HR computer (and HRSWC if your interpretation allows it) is as good as a Cyberlink. Cupola + Cyberlink!!! Combine in tracer etc. and even mediocre gunners start to be far more useful.
2 Spaces isn't much, but if it holds a laser that never misses it might be enough. They are more useful in Trucks though as the weight penalty is rather high. Cupola Sponsons? Some have indicated that non turret mounted rockets can be laser linked for even more firepower (as the rockets themselves don't need to be aimed). In a 2d6 system +1 is almost always worth it. If you needed a 12, you now only need 11 you are three times as likely to hit. Even if you only need a 4 you miss 1/12th of the time with +1 you only miss 1/36th of the time. Its a bit more marginal in the middle, but if someone told me that I could improve my chance to hit by a minimum 40% I'd still be keen to take it. Last edited by swordtart; 03-19-2018 at 09:34 AM. |
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