01-04-2013, 04:37 PM | #11 |
Join Date: Jan 2005
Location: Vancouver, WA
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Re: GURPS 2013 Wish List
I'd like a "modern warfare" book of some flavor, maybe 80s through 2010s. Generic and specific templates for various types of soldier would be high on the list. More vehicles than provided in HT.
And anything related to Reign of Steel...even little PDFs covering a single topic each. M |
01-04-2013, 04:41 PM | #12 | |
Join Date: Dec 2012
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Re: GURPS 2013 Wish List
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01-04-2013, 04:46 PM | #13 | |||
Banned
Join Date: Oct 2007
Location: Europe
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Re: GURPS 2013 Wish List
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In short, what is the ability range variation for horses, and how rare are the most exceptional ones? Quote:
Also more MacGyver stuff. GURPS High-Tech had some of that, with the Dirty-Tech boxes, and it was wonderful, but since then: nothing. What can characters make in terms of simple improvised gear, given basic everyday materials. And not just normal characters, not just characters limited to the writer's own direct personal experience. But also characters who are at the edge of human variety. Characters with multiple relevant skills at 18. Or a couple of skills at 22. Characters who have IQ 16, Versatile and Eidetic Memory. Quote:
GURPS Power-Downs 1. Chances are there'll be very little that I can steal from it for use in Sagatafl, since I'm most likely already doing most of what it's going to cover, but for GURPS itself as a system, a 32- or 48-page volume talking about disadvantages, would be highly useful. I fear, though, that if it gets written, most of the pagecount will be polluted by Dramatist crap about metagame entities choosing or not choosing how to spend metagame currencies during play, and other such stuff that makes absolutely no logical sense, and which will look howlingly inconsistent, from an in-character point of view. Instead of taking a good, thorough look at the way GURPS (and several other point-based systems) does it, which is that we require players to define dsads in advance, and we reward (we bribe) them to do it. And acknowleding that this is good, but can be enriched if the model is elaborated on, in as many different ways as possible. |
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01-04-2013, 04:49 PM | #14 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: GURPS 2013 Wish List
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01-04-2013, 04:49 PM | #15 | |
Join Date: Nov 2007
Location: The City of Subdued Excitement
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Re: GURPS 2013 Wish List
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So, that's one wish granted. Who wants to step up and grant me my other eight? |
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01-04-2013, 04:57 PM | #16 |
Join Date: Nov 2007
Location: The City of Subdued Excitement
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Re: GURPS 2013 Wish List
And there's some more good news. But, in particular, did you mean another book of small castles, or another book on castles, not necessarily small?
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01-04-2013, 04:58 PM | #17 |
Join Date: Mar 2008
Location: The Kingdom of Insignificance
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Re: GURPS 2013 Wish List
Just wish to add my voice to the cheersquad. Great to hear, Armin. I like GCA, but an improved version would be great.
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01-04-2013, 05:00 PM | #18 |
Untitled
Join Date: Oct 2007
Location: between keyboard and chair
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Re: GURPS 2013 Wish List
The same as it is every year, Pinky... er, Chris:
GURPS Fourth Edition In Nomine
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Rob Kelk “Every man has a right to his own opinion, but no man has a right to be wrong in his facts.” – Bernard Baruch, Deming (New Mexico) Headlight, 6 January 1950 No longer reading these forums regularly. |
01-04-2013, 05:00 PM | #19 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: GURPS 2013 Wish List
More of the same (Compact Castles II).
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Compact Castles gives the gamer an instant portfolio of genuine, real-world castle floorplans to use in any historical, low-tech, or fantasy game setting. |
01-04-2013, 05:02 PM | #20 |
Join Date: Jun 2008
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Re: GURPS 2013 Wish List
Why wouldn't said non-GURPS GMs be happy with the data from the 3e books which you already acknowledged? What do they stand to gain from SJG investing resources in putting out the same books again with the same information and game mechanics updated for 4e?
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Tags |
dungeon fantasy, gurps, horses, magic, monsters, wish list |
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