11-21-2008, 12:19 PM | #61 |
Join Date: Sep 2008
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Re: Low-Tech Missile Weapon Range and Accuracy
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Arrow Weight Impact Velocity Arrow Diameter Damage (pts) KE 50 50 8 3.0 62.5 50 50 12 2.7 62.5 75 50 8 3.7 93.8 75 50 12 3.3 93.8 100 50 8 4.3 125.0 100 50 12 3.8 125.0 50 75 8 4.6 140.6 50 75 12 4.1 140.6 75 75 8 5.7 210.9 75 75 12 5 210.9 50 100 8 6.2 250.0 50 100 12 5.5 250.0 100 75 8 6.6 281.3 100 75 12 5.8 281.3 75 100 8 7.7 375.0 75 100 12 6.8 375.0 100 100 8 8.9 500.0 100 100 12 7.9 500.0
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11-21-2008, 12:22 PM | #62 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Low-Tech Missile Weapon Range and Accuracy
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This obviously excludes crossbows, for which 700-1500# draw (but horrible efficiency) seems common, foot-bows which I've only seen in that Jet Li movie (Hero?), and modern composite and compound bows, which leverage pulleys and aluminum/carbon fiber arrows and stuff to get tremendous velocity out of much lower poundage bows relatively speaking.
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11-21-2008, 12:32 PM | #63 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Low-Tech Missile Weapon Range and Accuracy
Quote:
Code:
Arrow Weight (g) Impact V (m/s) Arrow Diam (mm) Damage (pts) KE (J) 50 50 8 3.0 62.5 50 50 12 2.7 62.5 75 50 8 3.7 93.8 75 50 12 3.3 93.8 100 50 8 4.3 125.0 100 50 12 3.8 125.0 50 75 8 4.6 140.6 50 75 12 4.1 140.6 75 75 8 5.7 210.9 75 75 12 5 210.9 100 75 8 6.6 281.3 100 75 12 5.8 281.3 50 100 8 6.2 250.0 50 100 12 5.5 250.0 75 100 8 7.7 375.0 75 100 12 6.8 375.0 100 100 8 8.9 500.0 100 100 12 7.9 500.0
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon Last edited by DouglasCole; 11-21-2008 at 12:36 PM. |
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11-21-2008, 05:48 PM | #64 | ||
Join Date: Mar 2006
Location: Iceland*
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Re: Low-Tech Missile Weapon Range and Accuracy
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ST 20 men probably weren't common historically. But if one did exist and he had 20 years of experience shooting bows, he could probably draw a pretty heavy composite bow that would yield a pretty good damage score. Quote:
The highest crossbow draw weight I've seen quoted was just above #3000. The highest I've seen quoted for one nocked by a goat's foot is around #550-#600.
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11-21-2008, 10:40 PM | #65 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Low-Tech Missile Weapon Range and Accuracy
Quote:
A ST17 bow being common but upper end, and St15-16 (135-150lbs) a fairly typical warbow, then that's doable on ST9-12 overall (with the aforementioned 4-6pts of effective ST increase from various means), which is totally doable. You can be moderately strong (ST12), but have good training in archery (DX+2) and special exercises (Arm ST+2) and draw and shoot a 150# bow. That's on the order of 40pts, which seems quite reasonable to me. Toss in being low status and poor, and you're hovering at less than 25pts for conscript but skilled archers. I think we're both correct here...you could potentially create a ST20 bow (like Ulysses bow, probably...only he could draw it) with some divine help (there are tech level based materials limits, likely), and that's fully appropriate for a ST14-16 Hero with lots of training, as above. But for Joe Average, it's important to note that you can do this guy on 25pts or so, and not even be skimping on ability (Bow-12, ST12, Arm exercises for +2 ST, Strongbow for +2ST, Poor, Status 0 or -1). This is important for worldbuilding, when you need to postulate a commander who can call to the field 5000 archers (as at Agincourt). If such a man is ST16 and must draw a ST20 bow to be useful...that's 5000 80-100pt dudes. Not necessarily likely? Of course, there are about 2500 Navy SEALS, and we peg them at 250pts or more...so perhaps it's not unreasonable.
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11-21-2008, 11:17 PM | #66 | |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: Low-Tech Missile Weapon Range and Accuracy
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Last edited by DanHoward; 11-21-2008 at 11:20 PM. |
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11-22-2008, 07:40 AM | #67 | |||
Join Date: Mar 2006
Location: Iceland*
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Re: Low-Tech Missile Weapon Range and Accuracy
Quote:
Today, some reenactors can draw #190 bows and shoot them for research purposes, but since operating that close to their maximum capacity is a little too much work and not enough fun, the same men usually like to shoot a bow of #130-#150 when they're having fun. I suspect that Mark Stratton would also shoot a lighter bow for fun. Apropos of nothing, I think that if some of the competitors for World's Strongest Man would spend years training period arhcery, we could see some heavy bows being shot. The #200 max is the maximum achieved by a very small community of mostly normally proportioned men. I don't think we can assume that in a society that had plentiful protein and good health care (like many fantasy worlds), but still valued archery as much as medieval England would have the same limit. Quote:
And the ones who'd be accepted by the reputable mercenary captains would mostly be healthy, fit and not too dumb. So no stats at below 9, HT and DX preferably at 10+. And these are minimums, with many exceeding them. Quote:
On the other hand, most Navy SEALS, despite their undoubted professionalism and access to much better training, do not have years of constant battlefield experience. I have no trouble with making some ancient and medieval soldiers on much more than 25-50 CPs. This is both because in a medieval world, the average person was a peasant and not a soldier, and because after years of battle, the point value of a survivor who has avoided crippling wounds might well have gone up.
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11-22-2008, 07:42 AM | #68 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Low-Tech Missile Weapon Range and Accuracy
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11-22-2008, 09:09 AM | #69 |
Join Date: Feb 2006
Location: Not in your time zone:D
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Re: Low-Tech Missile Weapon Range and Accuracy
At last it begins to philtre through my hyperdense skull:)
Thank you , Icelander, for persevering. A simple change, for folk such as myself, might be to halve the Acc for muscle powered weapons - such would appear to match the change for guns from 3e to 4e. Then the Perks allow even a moderately skilled bowman of ST11 to handle a ST15 bow. Strongbow [1], Special Excercises (Arm ST) [1], Arm ST+2 [10], Bow DX/A [8] DX+2. I can see whereof you speak of "bows punching through armor":) Probably irrelevant but I cheered myself up by checking the contemporary armour from Agincourt period (would you believe they have Henry V on TV as I write?). Palladium shows Men-At-Arms as better armoured about the limb than the torso; the nobles had all-over plate, DR6 (the Italian mercenaries hadn't arrived yet). In GURPS terms, MATs wore 96lb* of armour for DR5/3* on the Torso, DR from 9 to 12 on the limbs. The low torso armour, if correct, would help explain the slaughter meted out by 5,000 archers loosing into packed troops. *Armour weight is a different issue but they would still be heavily encumbered.
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11-22-2008, 09:50 AM | #70 |
Join Date: Mar 2006
Location: Iceland*
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Re: Low-Tech Missile Weapon Range and Accuracy
Jacob Muller is right.
A simple fix is to drop all muscle-powered Acc numbers by half, rounding up. This does not affect Acc 1 or below, drops Acc 2 to 1, Acc 3 to 2 and Acc 4 to 2. Crossbows thus have the same Acc as longbows and composite bows. I think that's fine. I'd allow a sight to be fitted to a crossbow for +1 Acc, which wouldn't be possible for a normal bow. Depending on TL, that sight might be finicky and only suitable for a crossbow that never suffers rough handling. There are some individual weapons that I'd want to adjust the Acc for in that scheme. I think that a Regular Bow should be Acc 2 just like Longbows and Composite bows. The damage and range differences are enough to differentiate them. The Boomerang and Discus could retain their Acc 2. I think it's important to maintain the distinction that both weapons are considerably more accurate than the throwing stick and chakram respectively.
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Tags |
bow, crossbow, low-tech, missile weapons |
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