11-26-2008, 10:47 PM | #111 | |
Join Date: Oct 2004
Location: Philippines, Makati
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Re: Low-Tech Missile Weapon Range and Accuracy
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Fine Arrows would give it +1 dmg. Cheap arrows would give it a +2 breakage value but IMO I'd rather give it a (0.5) Armor Divisior Against Metal Armor of Good Quality or better. It is a disadvantage more surely felt. Since Cheap quality is the most common quality, it should prove useful in the game to spend a good farthing for good or fine arrows. |
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11-26-2008, 10:49 PM | #112 | |
Join Date: Jan 2005
Location: Charlotte, North Caroline, United States of America, Earth?
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Re: Low-Tech Missile Weapon Range and Accuracy
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11-27-2008, 09:39 AM | #113 | ||
Join Date: Mar 2006
Location: Iceland*
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Re: Low-Tech Missile Weapon Range and Accuracy
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Me and DouglasCole agreed that the optimal draw weight for a trained archer was between 2.5xBL to 3xBL. Quote:
Of course, the ST damage scale in GURPS is somewhat off at higher levels, so that's not a good benchmark.
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11-27-2008, 11:39 AM | #114 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Low-Tech Missile Weapon Range and Accuracy
Quote:
If one had a quickie formula for draw weight, draw length, and efficiency to energy (for example, weight x length x effieciency) and then convert to damage (need to know effective cross-section of the arrow, or just assume they're all the same) through another factor, then going with alterations to basic lift would be the most sensible. So for example, Strongbow would allow you to go from (say) 2.5x basic lift to 35% higher than that (the equivalent of a ST12 to ST14 bow), or 3.375xBL. The Special Exercises perk would be about +15% to +20% to draw weight per level. In fact, for both of them, I'd suggest Strongbow be +20% to draw weight at DX (or DX+1, whatever the rule is) and +40% at DX+2. Same with special exercises...+20% to draw weight for each level, rather than truly adding ST, at 4/level or something. This is slightly less useful than generic ArmST, but basically becomes the equivalent of ST for "bow only," which assumes that your exercises are so special they're only good for one thing. The great part about all this percentage stuff is that it's so easy in play: each level of the above adds 0.5 to your BL multiplier. So from BLx2.5 to 3.0 to 3.5...up to a max of BLx4.5 for "normal" guys. This means that BL20 (ST10) guy with lots of practice and training and exercise can draw up to a 100lb bow. Someone who's ST20 and does all of these things in addition to being uber-strong can potentially draw a bow of up to 80x4.5 = 400lbs(!). However, you'd probably need higher tech level stuff (spring steel? carbon composites? magic?) to have such a bow actually be buildable. Still and all, in the Runelords series by Farland, "Endowments of Brawn" allow people to have the strength of "ten men" and whatnot, and they make explicit mention of steel bows that only Force Soliders can draw, which is nice because it allows GURPS to model such. A ST20 person (4x basic lift of a ST10 average guy) would be a person with the strength of 4 men, and having him be able to draw a 400lb bow would be cool. Now, in terms of the actual damage formula, if we assume (ha!) the basis for a longbow's efficiency gives a 150lb bow 1.5 dice of damage (which is about right when all is said and done), then the damage done by other power bows is (sqrt (Bow Draw/150)) x 1.5 dice. that would give us roughly this: Code:
Draw Points Dice 36 2.5 1d-1 70 3.5 1d 113 4.5 1d+1 170 5.5 1d+2 197 6 2d-1 273 7 2d 354 8 2d+1
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11-27-2008, 12:06 PM | #115 | |
Join Date: Mar 2005
Location: Stockholm, Sweden
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Re: Low-Tech Missile Weapon Range and Accuracy
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11-27-2008, 12:12 PM | #116 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Low-Tech Missile Weapon Range and Accuracy
Quote:
Damage does not. A ST 20 man is 4 times as strong as a ST 10 man when it comes to lifting, pulling and dragging. On the other hand, he can exert much more force with a swung sword than implied by that difference.
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11-27-2008, 05:52 PM | #117 |
Join Date: Mar 2006
Location: Iceland*
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Re: Low-Tech Missile Weapon Range and Accuracy
Because we were discussing English yeoman archers, I thought I'd share a template from my fantasy setting. This is not an English archer, but with minimal modifications, he'd be pretty close to my view of them.
Dalelands yeoman archer (113 CPs) An enthusiastic archer who practises daily. He fights with his militia when his Dale is threathened, but is not a professional soldier. Nevertheless, the fact he can draw a great warbow make him a valued member of any militia force. Woodcraft skills have been gained while hunting. Attributes ST 11 [10]; DX 10 [0]; IQ 10 [0]; HT 11 [5]. Secondary attributes HP 11 [0]; Will 10 [0]; Per 11 [5]; FP 11 [0]. Basic Speed 5.25 [0], Basic Move 5 [0]. 5'9"+; 150+ lbs. (SM 0) Age 18+. Social Background and Languages TL: 3 [0] CF: Western Heartlands [0]. Languages: Chondathan (Native/None) [-3]; Common (Accented/None) [0]. Perks Special Exercises (Arm ST +2) [2] Strongbow [1] Style Familitarity (Foot Archery) [1] Advantages Arm ST +2 [10] Fearlessness 1 [2] Fit [5] Outdoorsman Talent 1 [10] Disadvantages Duty (Dale militia, 6-) [-5] Sense of Duty (Dalefolk) [-10] Quirks Any. Skills Animal Handling: Sheep and Goats (IQ+0) -10 [2], Area Knowledge: Home Dale (IQ+2) -12 [4], Armory: Missile Weapons/TL3 (Optional Specialisation: Bowyer/Fletcher) (IQ+2) -12/-10 [4], Axe/Mace (DX-1) -9 [1], Bow (DX+2) -12 [8], Bow Sport (DX+3) -13 [12], Brawling (DX+0) -10 [1], Broadsword (DX+0) -10 [2], Camouflage (IQ+2) -12 [2], Carpentry/TL3 (IQ+0) -10 [1], Climbing (DX-1) -9 [1], Farming (IQ+2) -12 [8], First-Aid (IQ+0) -10 [1], Games (Archery) (IQ+1) -11 [2], Hiking (HT+0) -11 [2], Knife (DX+1) -11 [2], Lifting (HT-1) -11 [1]; Observation (Per+1) -12 [4], Navigation (Land) (IQ-1) -9 [1], Scrounging (Per+1) -12 [2], Shield (DX+0) -10 [1], Spear (DX+0) -10 [2], Soldier/TL 3 (IQ-1) -9 [1], Stealth (DX+0) -10 [2], Survival: Forest (Per+1) -12 [2], Swimming (HT+0) -11 [2], Tracking (Per+0) -11 [1], Traps (IQ-1) -9 [1], Wrestling (DX+0) -10 [2]. Techniques None Attributes [20] Secondary Attributes [5] Social Background [-3] Perks [4] Advantages [27] Disadvantages [-15] Quirks [0] Skills [75] Techniques [0] Total [113]
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11-27-2008, 06:50 PM | #118 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Low-Tech Missile Weapon Range and Accuracy
Quote:
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11-27-2008, 06:55 PM | #119 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Low-Tech Missile Weapon Range and Accuracy
Quote:
For another, because these are not necessarily supposed to be the best sport archers in their Dale. And because they've practised both Combat Sport and Combat version of their skill. They've focused a bit more on Bow Sport, but they regularly use Bow as well.
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11-28-2008, 02:19 AM | #120 | |
Join Date: Jan 2006
Location: Finland
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Re: Low-Tech Missile Weapon Range and Accuracy
Quote:
Way to reality test this would of course be having a fairly regular ST 11 archer shoot with a replica longbow that is 150 lbs at full draw.. |
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Tags |
bow, crossbow, low-tech, missile weapons |
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