Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Dungeon Fantasy Roleplaying Game

Reply
 
Thread Tools Display Modes
Old 05-18-2019, 11:17 AM   #1
Bruno
 
Bruno's Avatar
 
Join Date: Sep 2004
Location: Canada
Default Do you use some kinds of monsters more?

When I GM, I lean pretty heavily on humanoids, Elder Things, classic Gigaxian bizarre monsters, and too many giant animals to really be useful in a DFRPG game. I also tend to just put them in an underground dungeon, classic style.

How about you? Do you have "old standards" you like to fall back on?
__________________
All about Size Modifier; Unified Hit Location Table
A Wiki for my F2F Group
A neglected GURPS blog
Bruno is offline   Reply With Quote
Old 05-18-2019, 11:27 AM   #2
Bruno
 
Bruno's Avatar
 
Join Date: Sep 2004
Location: Canada
Default Re: Do you use some kinds of monsters more?

Also, why?

I like humanoids because you can have them doing anything, you can change them up with lots of skill sets and equipment sets for variety while keeping with the theme, they're bread-and-butter foes.

I like Elder Things because you can also have them doing anything... and they don't even need to have some kind of motivation. Which is fun! It's really just a metacategory of "people and animals and weird monsters, but skinned by HP Lovecraft and HR Geiger". I was raised on Lovecraft, so that's got warm fuzzy feels for me.

Gygaxian weird things are nostalgic - I got started in D&D, so that's also got warm fuzzy feels for me.

Giant animals is some sort of bad habit.
__________________
All about Size Modifier; Unified Hit Location Table
A Wiki for my F2F Group
A neglected GURPS blog
Bruno is offline   Reply With Quote
Old 05-18-2019, 11:37 AM   #3
Brandy
 
Brandy's Avatar
 
Join Date: Aug 2004
Location: Nashville, TN
Default Re: Do you use some kinds of monsters more?

I have in the past leaned pretty heavily on undead. I'm a little uncomfortable with the trope that "all creatures of type x are evil and so not worthy of restraint or mercy" when those creatures are thinking beings.
__________________
I didn't realize who I was until I stopped being who I wasn't.
Formerly known as Bookman- forum name changed 1/3/2018.
Brandy is offline   Reply With Quote
Old 05-21-2019, 09:40 AM   #4
Yssa
 
Join Date: Mar 2019
Default Re: Do you use some kinds of monsters more?

Quote:
Originally Posted by Brandy View Post
I have in the past leaned pretty heavily on undead. I'm a little uncomfortable with the trope that "all creatures of type x are evil and so not worthy of restraint or mercy" when those creatures are thinking beings.
I have the same problem -- Orcs are people too, after all.

I also struggle because I like like coming up with giant animals, but then I get attached to them and I don't really want to put them into risky situations.

And humans are tricky to, cause how many of them are actually really truly evil?

Good thing my players are up for navigating a swamp of grey-area rather than bashing skulls every day. . .
Yssa is offline   Reply With Quote
Old 05-21-2019, 11:26 AM   #5
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Do you use some kinds of monsters more?

My usual encounter design theory is to look in a book of monsters and find something that looks like it would be an interesting challenge and that I can shoehorn into the current storyline. It does probably mean I underuse 'vanilla' monsters, though humanoids are good because there's a lot of room to customize them.
__________________
My GURPS site and Blog.
Anthony is online now   Reply With Quote
Old 05-21-2019, 01:42 PM   #6
Rasputin
 
Rasputin's Avatar
 
Join Date: Jan 2005
Location: Minneapolis, MN, USA
Default Re: Do you use some kinds of monsters more?

Quote:
Originally Posted by Brandy View Post
I have in the past leaned pretty heavily on undead. I'm a little uncomfortable with the trope that "all creatures of type x are evil and so not worthy of restraint or mercy" when those creatures are thinking beings.
Quote:
Originally Posted by Yssa View Post
I have the same problem -- Orcs are people too, after all.
Yeah, I have that issue as well. I do tend to have them often as bandits, however. My game world is stereotypically crapsack and nobody's ideal. After several sessions of kobold bandits, I convinced my players to give up on them, as I was sick of them.
__________________
Cura isto securi, Eugene.

My GURPS blog.
Rasputin is offline   Reply With Quote
Old 05-21-2019, 02:07 PM   #7
Turhan's Bey Company
Aluminated
 
Turhan's Bey Company's Avatar
 
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
Default Re: Do you use some kinds of monsters more?

I tend to use one class of monsters per location/adventure. Mostly humans here, mostly demons there, mostly undead elsewhere. It makes a bit more sense to me as a designer. That said...

Quote:
Originally Posted by Yssa View Post
I have the same problem -- Orcs are people too, after all.
I've been shying away from orcs and "evil races" in recent years. I'm finding them increasingly problematic, and I have no particular interest in rehabilitating them. So it's usually people (humans/elves/dwarves/etc., who are fully functional moral actors and are good or bad on an individual basis), very unhuman humanoids like lizard people (ditto, but very culturally different rather than potentially troublesome stand-ins for ethnic stereotypes), dangerous automata like undead, Things Man Was Not Meant To Know (because they're inherently inexplicable), demons (intelligent, but just plain evil for its own sake in ways that don't have to be justified), or unintelligent beasts.
__________________
I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs.

Buy my Warehouse 23 stuff, dammit!
Turhan's Bey Company is offline   Reply With Quote
Old 05-22-2019, 02:34 PM   #8
b-dog
 
Join Date: Nov 2006
Default Re: Do you use some kinds of monsters more?

I tend to use faerie the most. And by faerie I mean pretty much any supernatural creature that is not a demon, angel or Elder Thing. The faerie are beings from other realities or cosmologies. They are neither truly good nor evil but they are often corrupted by demons.

Another reason is that slaughtering mortal tribes of ogres does not seem right but but if the ogres are interlopers from other worlds then it is not as problematic to me, mostly because faerie minds and logic are alien to humans so they are almost impossible to negotiate with unless they want to. Ogres in my world come in and then become gluttonous eaters of human flesh, especially babies so it is not hard to see why they are killed.

I like to have the mortal realm where the PCs live be natural which means all supernatural creatures are unnatural and usually come from another realm.
b-dog is offline   Reply With Quote
Old 05-18-2019, 03:47 PM   #9
evileeyore
Banned
 
evileeyore's Avatar
 
Join Date: Jul 2006
Location: 100 hurricane swamp
Default Re: Do you use some kinds of monsters more?

Quote:
Originally Posted by Bruno View Post
Do you have "old standards" you like to fall back on?
Nope.

I was once accused of "using too many Orcs", but to be fair in that campaign the PCs went into the Orc lands one a single adventure and then never left and it was their own choice, so, tough.
evileeyore is offline   Reply With Quote
Old 05-18-2019, 04:57 PM   #10
martinl
 
Join Date: Jan 2006
Default Re: Do you use some kinds of monsters more?

Quote:
Originally Posted by Bruno View Post
Do you have "old standards" you like to fall back on?
I'm fond of "quirky NPCs" and "reskinned" monsters.

The quirky NPCs because they give the PCs options about how to handle things, are fun to play, and hard to read. Is the crazy old guy in the dungeon some sort of dungeon bum, a disguised monster, or a mondo-powerful old guy? It's always interesting.

Ilove reskinning because so many monsters change dramatically in feeling if you jut present them a little differently. Karkadann become "man-eating cows" with no changes to stats, that "Roidgoblin" in the goblin line is an Ogre with berserk, and the "Ogrish Slobberbeast" is a dire wolf stat wise. This sort of thing adds variety and fun,keeping the monsters feeling fresh.
martinl is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 07:50 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.