10-28-2019, 10:49 PM | #21 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Fixing Injury Tolerance [Basic/Powers]
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10-29-2019, 07:14 AM | #22 | |
Join Date: Sep 2004
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Re: Fixing Injury Tolerance [Basic/Powers]
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Personally, I find it easier to use HP for mass and something else (IT) to represent structure integrity. Having said that, I'm leaning toward idea that IT:Unliving and IT:Homogeneous shouldn't have any IT:DR by default. IT:DR can easily be added separately where it makes sense and I don't see any reason why the dying would make it harder to chop a corpse into bits. For "durable" machines and homogeneous targets you could have IT:DR with "Not vs any type of piercing damage or impaling injury" -40%*. *Yes, it's priced generously high. Piercing attacks are absurdly common above TL4. IT:DR is pretty expensive relative to HP at the lower levels, and this gives you an Achilles heel at the higher levels that most attackers will stumble on by accident. The fact that you're buying reduction to that type of injury separately shouldn't affect the cost reduction of IT:DR. Last edited by naloth; 10-29-2019 at 08:03 AM. |
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10-29-2019, 07:57 AM | #23 |
Join Date: Feb 2016
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Re: Fixing Injury Tolerance [Basic/Powers]
Yes, the problem is that you can get HP +25 for the same price as IT:DR /2, which has a lot of benefits (you can even take Homogeneous to justify taking it without increasing mass).
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10-29-2019, 08:21 AM | #24 | |
Join Date: Feb 2011
Location: Cambridge, MA
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Re: Fixing Injury Tolerance [Basic/Powers]
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I'll answer my own question: HP measures how much damage it takes to kill something. This quantity depends on the supernatural properties of the walking stone-man (or whatever), since in real life such a thing could never be alive and could never be "killed," and so it's an arbitrary GM decision how much HP to give it. It's unfortunate that the collision formula uses HP (as opposed to ST or some separate Mass attribute), but let's not let a single annoying-to-use formula ruin an otherwise perfectly useable abstraction in GURPS. |
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10-29-2019, 09:04 AM | #25 | ||
Join Date: Sep 2004
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Re: Fixing Injury Tolerance [Basic/Powers]
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Pretty much any book where there is guidance on how much HP to give something you'll see that the recommendation is to do a calculation based on mass and fudge it a bit if necessary. We can't easily reality check a zombie or golem, but I have plenty actual stuff with GURPs stats. I suspect you'll also find if you compare machine and vehicles weight and ST/HP, that the values aren't far off the Unliving/Machine column. |
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10-29-2019, 09:43 AM | #26 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Fixing Injury Tolerance [Basic/Powers]
There probably should be a line about it in the Basic Set, together with a note saying "the normal rules for buying up HP do not apply to people with Unliving/Homogenous". But I understand that space is at a premium.
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10-29-2019, 09:43 AM | #27 | |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: Fixing Injury Tolerance [Basic/Powers]
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Since hit points represent the structural ability to continue to function, it makes perfect sense that a corpse is less vulnerable to hit point loss than a living being. To destroy a corpse, you need to rip it apart. To kill a living being, you don't. There is thus no problem with the rules as written. (The structural integrity of a sack of ground meat would depend on the hit points of the sack, not the contents. A 20-gallon cloth sack — DR 0, Homogeneous, HT 10, HP 5, Combustible, immune to crushing damage — could take 10 points of spear-stabbing before starting to make HT rolls to see if the bag rips open, 15 points of shooting from a Desert Eagle pistol, but only 5 points of sword-slashing.) |
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10-29-2019, 09:52 AM | #28 | |
Banned
Join Date: Aug 2004
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Re: Fixing Injury Tolerance [Basic/Powers]
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Or possibly its simulationist of "that other game"! |
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10-29-2019, 09:55 AM | #29 |
Banned
Join Date: Aug 2004
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Re: Fixing Injury Tolerance [Basic/Powers]
Fantasy and Update just cover the formula for living things. The formula for Unliving or Homogenous is in basic, per the page reference I gave.
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10-29-2019, 10:14 AM | #30 | |
Banned
Join Date: Aug 2004
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Re: Fixing Injury Tolerance [Basic/Powers]
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Last edited by NineDaysDead; 10-29-2019 at 10:43 AM. |
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