04-20-2018, 10:37 AM | #1 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Pyramid #3/114: Mind Over Magic
Games often represent occult power as being surprisingly straightforward: Somebody says a few words and wiggles their fingers, and things catch fire, heads explode, demons appear. But in folk belief, supernatural abilities are rarely so direct. Curses and those who inflict them tend to be subtle – and even overt magic-users require time and secrecy to do their best (or worst!) work.You hear strange laughter? Pyramid #3/114: Mind Over Magic explores these esoteric themes. It aims to inject a little ritual and real-world superstition into your games – especially your fantasy games, where magic is too often reduced to fireballs, glowing swords, and pointy hats. Within you'll find: The Incanter's Grimoire— Store Link: http://www.warehouse23.com/products/SJG37-2714
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
04-20-2018, 12:17 PM | #2 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Pyramid #3/114: Mind Over Magic
I really liked this issue, to me the flavor behind the magic is at least as important as the mechanics of the magic system.
Of the handful of articles I have had published so far this was the most personal to me. The others were written to solve a problem (The Captains Boat) or flesh things out (Animal Combat, Alien Way of Thinking) but this one was meant first and foremost to add flavor. My review is here. My Designers Notes are also up. For those who dont want to go there I will just say I liked the whole thing but Carnies takes the top spot this issue. I'm going to build a goblin or kobold type race inspired by it and add carnival tropes to my primary fantasy setting.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
04-20-2018, 12:41 PM | #3 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Pyramid #3/114: Mind Over Magic
Quote:
[EDIT] Wow, that was a real typo. [/EDIT] Last edited by evileeyore; 04-20-2018 at 01:30 PM. |
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04-20-2018, 12:43 PM | #4 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Pyramid #3/114: Mind Over Magic
Please let me know what you think then!
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
04-20-2018, 04:04 PM | #5 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Pyramid #3/114: Mind Over Magic
If I write this mad idea down, it might get out of my head. A carnival show, based on going through a maze in near-darkness, like a house of horrors, but dungeon-themed.
It seems an obvious thing to exist as entertainment, and would have a group of carnie performers dressed up as delvers to escort and/or rescue people going through, and playing the parts of monsters. Then the Elder Things install a gateway, and things turn really weird. Normal delvers have to sort the problems out, while the carnies find themselves trying to cope with a genuine dungeon...
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
04-21-2018, 03:56 AM | #6 |
Join Date: Mar 2013
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Re: Pyramid #3/114: Mind Over Magic
The the Mad Power, would an Odious Racial Habit count instead of a personal one?
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04-25-2018, 12:11 AM | #7 |
Join Date: Apr 2010
Location: The Hall of Fallen Columns
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Re: Pyramid #3/114: Mind Over Magic
A great issue, and continues the fun of GURPS magical systems.
I've been using the modifiers from Thaumatology for using a subject's real name, but this supplement brings more details to this. It's also nice to see additional Magical Styles as well. |
04-25-2018, 12:43 AM | #8 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Pyramid #3/114: Mind Over Magic
Quote:
I wish I had thought of a style for Namers but its a good idea now and I'll write one up and post it. Might be a few days, kinda busy on other things at the moment.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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