![]() |
![]() |
#101 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
![]()
Mar 14 etr
Description: a 40 yard long beach 5 yards wide. The sand counts as bad footing. The sand is covered in weird patterns. A hidden lore (elder things) roll can identify their makers as Bladed Arm Beasts and warns the investigator against studying the patterns. An occultism or Thaumatology roll at -2 informs the investigator the patterns are dangerous. If these rolls fail, or a search or hidden lore or other investigative roll is made, the user must roll against will-2 or hallucinate for 10 minutes. The hallucinations are strange thoughts of shapes and swirls and dimensions. Destroying the patterns destroys the effect, and ignoring them requires a roll only after 5 minutes of being on the beach, and that roll is will+2. Monsters: a Trio of Bladed Arm beasts live here. They are likely in the water when the beach is approached. Bladed Arm Beasts look like six-armed starfish with sharp blades formed by the carapaces of their arms. They are covered in a thick chitinous black armor with segments a foot across. numerous eyes form two horizontal lines in their main torso, with an alien orifice serving as a sort of mouth between them*. Though they are intelligent, They will not negotiate, and will attack trespassers, but may flee into the lake if the fight turns against them. Code:
ST 20 HP 20 Speed 6.25 DX 12 Will 11 Move 6 IQ 11 Per 11 HT 12 FP 12 SM +1 Dodge 11 Parry 13 DR 10 Bladed Arm (14): 3d6+2 cutting Skills: brawling -14, stealth -13, wrestling -14 Traits: Doesn't Sleep or breathe, Resistant to Metabolic Hazards +8, Magic Resistance 5 Extra arm 2, Extra arm 2 (foot manipulator), Extra attack, No Head, No Neck, No eyes (many many eyes), Regrowth Amphibious, terrain adaptation (sand), Night Vision 9, Perk: bioluminesense Class: Elder Thing Treasure: Extracting the bioluminescence organs of the Bladed Arm beasts takes a survival roll for each, and each is worth $1,000 to an alchemist if sold within the next three days, and $500 if sold within the week. They will glow with the light of a torch for the next week. Roll Alchemy or Hidden Lore (Elder Things) to see if the characters know about the organs. 22 golf-ball sized stones engraved with strange patterns reminiscent of the sand have been neatly stacked. The Bladed Arm Beasts made these, and each is a quarter of a lb, and worth $100, if the seller knows what they are.. they're likely to be ripped off for half price or less if not! Starring intensely at one of them trigger the same effect as the sand patterns, but at will+2. *Thanks to Matrix walker for the basic morphology of this monster!
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! Last edited by ericthered; 03-27-2023 at 01:09 PM. |
![]() |
![]() |
![]() |
#102 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
![]()
Mar 15 etr
Description: a 12 yard by 16 yard room with a 2 yard deep 2 yard wide trough running down the center of it lengthwise. A solid stone bridge one yard wide arches over it. Two cranks are embedded into each wall. The Cranks: One crank on each wall opens a stone door leading out of the room. The other crank when turned fills the trough with 1d6 fire damage. additional turns in the appropriate direction increase the damage by 1d6 per turn, up to a maximum of 3d6 per second, and turning in the opposite direction decreases the damage by 1d6 per second. either crank can have this effect. Monsters: 15 black servitors are here (Feb 22). The ceiling is only 12 feet high, not enough to get out of sword range most the time (though over the trough it might be... if only the trough were wider. They are aware of setting fire to the trough, and might use it as a tactic if they see a chance. Treasure: Each of the black servitors wears a bronze amulet worth $20 and weighing half a pound. A solid gold sculpture of a leaf worth $2,000 and weighing a tenth of a pound is lying on the ground. Exits: the cranks open and close stone doors like the one in Mar 14.
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
![]() |
![]() |
![]() |
#103 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
![]()
Mar 16 etr
Description: a 10 yard by 10 yard room with a lattice work of heavy wooden support beams 8 feet above the floor. Monsters: 10 giant rats corrupted by the realms of the elder things. They have perfect balance, doesn't eat or drink, DR 5 against corrosion, climbing-15, innate attack (spit) -14, and can spit a ball of goop up to 6 yards once every 10 seconds that deals 1d6-1 corrosion damage. They will generally be hiding in the rafters when the players open the door. Having not eaten for an unnatural amount of time, they will attack until they are all dead. Exits: Three exits. The South exit is a heavy wooden door locked with an average strength lock (+0 to pick). The other two doors have the bottom half of them chewed off by some creature. A naturalist roll can identify the creature as a rodent. success by 4 will reveal it is some variant on a giant rat. Treasure: An Amulet with a rat on it. Its worth $4,920 and weighs 0.25 lb. It provides immunity to acid and magical corrosion (its the equivalent of the salamander amulet, but for corrosion.
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
![]() |
![]() |
![]() |
#104 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
![]()
Mar 17 etr
Description: A 10 by 14 oval natural cavern filled with Tall Grass (three feet tall). an indistinct glow lights the room. a stream of water flows halfway through the room before falling down a sinkhole. The stream is one yard wide and counts as bad footing. Mana: Very High Vision: +0 (glowing), -6 (if something is trying to hide in the grass or is low to the ground). Monsters: A giant Armadillo is in this room 50% of the time. (see Mar 8) Exits: A natural stone passage connects this room to the end of the stream in Feb 24. The sinkhole is two yards wide, and 20 yards deep. climbing it is at no penalty: there are plenty of handholds, but they are all wet.
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
![]() |
![]() |
![]() |
#105 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
![]()
Mar 20 etr
Description: A 15 by 15 cavern with natural-looking walls, but unnaturally round. Wild-flowers grow in it, blooming anew every 20 minutes. In the center is a blasted circle three yards across. Occultism, Hidden Lore (divine servitors) or Thaumatology can identify this circle as the remnants of a very strong but broken pentagram spell for containing a divine servitor. Mana: Very High Vision: +0 (ambient glow) Exits: A natural narrow point connecting to Feb 24
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! Last edited by ericthered; 03-22-2023 at 10:46 AM. |
![]() |
![]() |
![]() |
#106 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
![]()
Mar 21 etr
Description: an oval 10 by 20 natural room covered in lightly glowing giant clover two feet high. Vision: -1 (glowing), -4 (if something is trying to hide in the grass or is low to the ground). Mana: Very High Monsters: A giant Ferret (use the stats for a Tiger). It has a 50% of being here if not encountered as a wandering monster. Entrance: A natural passage coming from Feb 23, and a natural passage leading the Mar 7. Treasure: A set of manacles that make it impossible for the wearer to cast magic. $30,000, 3 lbs. The ferret pelt is $400 and weighs 25 lbs, with a successful survival roll.
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! Last edited by ericthered; 03-22-2023 at 11:09 AM. |
![]() |
![]() |
![]() |
#107 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
![]()
Mar 22 etr
Description: A 4 yard by 12 yard room, with rats carved into the walls on the sides, and a picture of the Dark One from the statue at Mar 13 (Polriket) standing majestically at the end of the room. A 4 yard by 4 yard pool is at the end of the room, and a yard of steps leads down into the room The Pool: An inscription on the edge of the pool reads "Leave Tribute." The Pool is full of coins of various kinds. Touching the pool deals 1 point of toxic damage per second to living things: the water does not have that effect if outside of the pool. Monster: If any coins are removed from the pool, a demon of old will be summoned at the top of the steps. Spotting this "Trap" requires rolling against Traps-2 or Per-based Thuamatology. The Demon of old will vanish after 1 minute. Vision: -10 (complete darkness) Treasure: 39 copper, 28 silver, and 12 gold coins($5,399, 1.6 lbs) lie at the bottom of the pool. Entrance: Connects to the secret door in Mar 13 Note: Added some more hints to Mar 10
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
![]() |
![]() |
![]() |
#108 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
![]()
The "Glowing Nature Level" is now complete. I edited the entrances listed just a little to make everything work, and made a map.
Random Monster Table:
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! Last edited by ericthered; 03-22-2023 at 11:21 AM. |
![]() |
![]() |
![]() |
#109 |
Join Date: Feb 2009
Location: Central Texas, north of Austin
|
![]()
This exercise is too ambitious to really keep up with, but it's fun to know that I can check from time to time to see what develops.
You have quite the fortitude, ericthered! Tom |
![]() |
![]() |
![]() |
#110 |
Join Date: Dec 2009
Location: Saint Paul, MN
|
![]()
Yeah, I'm super-impressed, ericthered! I've gotten a few more entries written-but-not posted, but am way behind.
|
![]() |
![]() |
![]() |
Tags |
#dungeon23, challenge, megadungeon |
Thread Tools | |
Display Modes | |
|
|