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Old 02-25-2023, 08:17 PM   #1
WhiteLily
 
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Join Date: Aug 2018
Location: Dallas, TX
Default Caltrop damageq

Adventurers P. 113 tells us that Caltrops, once deployed onto the group, inflict thrust -3 impaling damage to those who step on them.

Why would the strength of the deployer affect their damage once deployed?
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Old 02-25-2023, 10:49 PM   #2
sjmdw45
 
Join Date: Jan 2008
Default Re: Caltrop damageq

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Originally Posted by WhiteLily View Post
Adventurers P. 113 tells us that Caltrops, once deployed onto the group, inflict thrust -3 impaling damage to those who step on them.

Why would the strength of the deployer affect their damage once deployed?
"Each inflicts thrust-3 impaling damage – based on the victim’s ST – to a random foot."
It's not the strength of the deploying, it's the ST of the victim, as a proxy for mass/weight.

If you really wanted to, you could find some way to use the victim's actual weight-to-foot-size ratio and turn that into damage, but for those of us who just want a simple rule, using the victim's ST works okay. (This is similar to how DF handles falling damage, on Exploits page 67, although in that case it uses HP instead of ST. Using HP-as-ST for caltrops might make sense.)
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Old 02-26-2023, 12:56 AM   #3
mburr0003
 
Join Date: Jun 2022
Default Re: Caltrop damageq

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Originally Posted by sjmdw45 View Post
(This is similar to how DF handles falling damage, on Exploits page 67, although in that case it uses HP instead of ST. Using HP-as-ST for caltrops might make sense.)
I switched over to using SM instead of HP for Falling damage awhile back and I've been happier with it...

(So have the Barbarians and Knights in my games)

In this case it's SM as a multiplier or divisor (in the case of negative SM). For caltrops, just treat is as ST 10 as the baseline and then use either HP or SM as the multiplier...
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