02-27-2021, 01:11 PM | #21 | ||
Join Date: May 2010
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Re: GURPS Magical Styles: Horror Magic
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02-28-2021, 03:12 AM | #22 |
Join Date: Feb 2007
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Re: GURPS Magical Styles: Horror Magic
Oh yeah! This one is just made for me.
Every now and then there comes along a GURPS product that is an instant buy. :)
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GURPS Settings Beneath Castle Everglory: A Dungeon, Lineage (Modern Fantasy) Paradise City (Cyberpunk), The World of Kung Fu (Modern Martial Arts Setting) |
07-08-2021, 01:27 PM | #23 |
Join Date: Jul 2006
Location: Lexington ky, U.S.A
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Re: GURPS Magical Styles: Horror Magic
Magical styles: Horror Magic- The Dark Path.
Do you have to take the prerequisite spells first in each of the spell list packages? Or can you take them in any order? Last edited by Michael Lewis; 07-08-2021 at 02:16 PM. |
07-08-2021, 03:08 PM | #24 | |
Join Date: Aug 2018
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Re: GURPS Magical Styles: Horror Magic
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In that way it seems like it might somehow resemble Power Investiture (except still using Mana not Sanctity) ? T67's Power Investiture as Modified Magery says that No Spell Prerequisites is normally +30% while Limited Spell List is -30% which basically works out to 0% net. This however seems to be doing a "substitute prerequisite" approach of higher-than-normal Magery in place of spells. A fixed +30/-30 is probably flexible considering you have to ask "just how many prereqs am I actually ignoring in my spell list?" and "just how many spells am I limited to", so if it doesn't work out to exactly zero, substituting alternate prerequisites might smooth out the gaps. |
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07-08-2021, 04:04 PM | #25 | |||
Join Date: Aug 2018
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Re: GURPS Magical Styles: Horror Magic
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Like for example if you start off with an IQ1 animal then M135's wisdom could increase the multiplier from the lower of the two physical attributes... It probably wouldn't pay off with high maintenance costs unless you're talking huge physicals to multiply by, unless of course you had enough skill in Wisdom to maintain it for free... There's something just pure evil-seeming about giving an animal sapience just long enough to murder it... edit: cancel that, forgot M133's note you can't use MC spells on sub-sapient creatures... guess you'd need some other means of boosting IQ like an Affliction or maybe an enhanced spell using Thaumatology rules Last edited by Plane; 07-08-2021 at 05:14 PM. |
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