02-14-2020, 07:10 AM | #1 |
Join Date: Feb 2016
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Restricting Access to Wildcard Skills
Wildcard Skills are good for representing characters who are hypercompetent within a single broad field and, with the bonus point rules from Monster Hunter, are actually worth the points compared to attributes. However, not every character deserves Wildcard Skills, even in a cinematic/supers setting, as there should be some minimum competency required to purchase Wildcard Skills. In essence, only the best of the best should be allowed to purchase
Wildcard Skills should probably be limited to characters with a minimum of 14+ in the associated attribute or possess a related Wildcard Skill at (Attribute)+2 and who possess the advantages of Combat Reflexes and Luck. For example, a DX 14 and IQ 12 character with Combat Reflexes and Luck could purcase Guns! without issue, but they would need to increase it to 16 before they could learn Ten-Hut! Certain Wildcard Skills should be further limited to characters with Magery (in the case of Magical Wildcard Skills) or one of Gunslinger, Heroic Archer, Trained by a Master, or Weapon Master (in the case of Style! Wildcard Skills). So, how do you restrict access to Wildcard Skills in your games? Would the above restrictions be useful in your games or are they too restrictive/too permissive? What other restrictions have you seen placed on Wildcard Skills? |
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