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#181 | |
Join Date: Oct 2009
Location: Salodurum, Confoederatio Helvetica
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I've already bookmarked your webapp and now that I saw the disclaimer I am even more fond of it ;) Thanks a bunch! Cheers Onkl |
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#182 |
Join Date: Nov 2007
Location: Sydney
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I hope the GM screen for DFRPG is very similar to your tables (just removing the stuff more appropriate to TL5+ games and also (unfortunately) the rules that wont be in DFRPG)
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#183 |
Join Date: Oct 2009
Location: Salodurum, Confoederatio Helvetica
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I'm already playing with the idea of making a GM screen or a CMCS for DF once it's released. I want to see what comes in the package first and then make a worthy supplement.
Thanks for the high praise! Cheers Onkl |
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#184 |
Join Date: Aug 2004
Location: Phoenix, Arizona, USA, Earth, Sol, Milky Way, Infinity.
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I was about to print the Injury and Maneuvers sheets and came back here to see if any revisions have been made since the last time I downloaded them.
It appears none have, which is a good sign. When I show it to people I tell them it was posted and then scrutinized/vetted by the forumites here so you know it has to be complete and accurate. Onkl, thank you for your work on these valuable pages. Everyone else, thank you for your contributions in making them as comprehensive as they can be. |
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#185 | ||
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Quote:
Tell me if I'm wrong.
__________________
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#186 | |
Join Date: Oct 2005
Location: Göttingen, Germany
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My interpretation would also be that for non-major-wounds to the head or vitals, like the lowest 1 HP damage for normal humans, there is shock (-1 in the example) and a knockdown roll, but the latter not penalized. quote from B420: "Whenever you suffer a major wound, and whenever you are struck in the head (skull, face, or eye) or vitals for enough injury to cause a shock penalty (see Shock, p. 419), you must make an immediate HT roll to avoid knockdown and stunning." Last edited by OldSam; 07-30-2017 at 05:41 AM. |
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Tags |
combat, game aid, game aids |
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