11-01-2015, 05:01 AM | #11 |
Join Date: Jul 2007
Location: One Mile Up
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Re: [Martial Arts] Aquatic Styles: Sahuagin (Shark Men)
Nah, that's all I can think of from Martial Arts. I don't have the other relevant books yet, though, so I could be missing something.
In defense of keeping the Stunning effect for a successful Judo Throw underwater, IMHO it seems likely that being tossed or yanked into an unexpected rotation would put somebody out of the action for at least a round if they fail to resist, while they reorient themselves. I'd probably call it best of DX, Aquabatics, or Body Sense instead of HT to resist and recover. |
11-01-2015, 09:08 AM | #12 | |
Join Date: Sep 2004
Location: Chicago
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Re: [Martial Arts] Aquatic Styles: Sahuagin (Shark Men)
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Also there is something called tonic immobility which puts some sharks into a trance state. That might make for a cool technique. |
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11-01-2015, 03:06 PM | #13 | |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: [Martial Arts] Aquatic Styles: Sahuagin (Shark Men)
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I've seen it done on chickens too. I don't remember ever seeing it done on an alert wary animal.
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11-01-2015, 03:10 PM | #14 | |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: [Martial Arts] Aquatic Styles: Sahuagin (Shark Men)
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Though I think they know to slam the sensitive gill slits equating to some kind of Targeted Attack skill. Whales and sharks tossing/slamming comparatively tiny animals/objects might not work for OP's M.A.
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11-01-2015, 03:32 PM | #15 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: [Martial Arts] Aquatic Styles: Sahuagin (Shark Men)
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11-18-2015, 09:58 AM | #16 | ||
Join Date: Mar 2006
Location: Iceland*
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Re: [Martial Arts] Aquatic Styles: Sahuagin (Shark Men)
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a) Sumo Wrestling includes a lot of other stuff other than slams and a character who will never grapple, shove, sweep or perform Actions After a Grapple might be better off with just Brawling. Especially if a Perk is allowed to grant unarmed slams a Brawling skill-based bonus, analoguous to how Shoves and Tackles works with a weapon skill. b) For maximum effectiveness, characters who rely on slams want higher HP than the targets and/or a reinforced body part with DR that can absorb the damage that they take when slamming. Sahuagin do not have high DR against crushing damage compared to almost any target they might want to slam. c) Slams allow for high damage, but unarmed slams are still crushing. For a race with claws* and Sharp Teeth, it's kind of a waste to exchange cutting damage for crushing. d) I'm specifically statting a style for a smaller, more skilful fighter to use in unarmed duels to the death with other, larger sahuagin. *I'm kind of on the fence whether these are Sharp Claws, Talons or even cutting Strikers with Reach C. Sahuagin do not seem to be at a disadvantage when fighting foes with knifes armed only with tooth and claw and they use weapons mainly to add reach.
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11-18-2015, 10:50 AM | #17 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [Martial Arts] Aquatic Styles: Sahuagin (Shark Men)
It would certainly be possible to have sophisticated underwater grappling techniques, but they simply won't look all that much like the ones you use on the surface because of the whole way footing and leverage work underwater; it's probably a straight-up different skill. Various types of joint locks are probably the most transferable, though a lot of those moves would be specific to the morphology of the target and thus anti-sahaugin moves and anti-human moves might not be the same.
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11-18-2015, 02:56 PM | #18 | |
Join Date: Jul 2007
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Re: [Martial Arts] Aquatic Styles: Sahuagin (Shark Men)
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Essentially, baring notably superior agility, a smaller combatant in an unarmed duel should "cheat". I strongly recommend several false rumors about his legendary Chi, dark blessings or paralyzing gaze. If everyone's expecting the five finger punch of death, because he does it as theater just before his opponents die, they're less likely to look out for the throw/punch combo he actually used to collapse a gill. Allow him to use Tactics in negotiating the stage for the duels, granting him benefits for "battlespace preparation". The magma vents make a great venue, and it doesn't hurt that the Baron has studied the timing of the steam vents. Also, the point has been made that slams are common in underwater combat. In that environment, Judo becomes much more useful. One reading of the skill's throw ability could be "divert momentum". Similarly, trips send people tumbling, and without ground they don't stop tumbling as fast. If you want him using cunning bone breaks, use Wrestling. If you want him evading bone breaks and sending his charging foes tumbling through the water, use Judo. YMMV |
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forgotten realms, martial arts, styles, underwater |
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