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Old 08-25-2009, 05:33 AM   #11
General Lee
 
Join Date: Jan 2008
Location: Somewhere between Cape Horn and Zenith Point
Default Re: ACOG sight? [High Tech]

Quote:
Originally Posted by ed_209a View Post
Would a low-power scope like the 1.5x ACOG be GURPS coded as a collimating/reflex sight? Or would you make a special case and round up to 2x (+1 acc)?

The wording of High-Tech suggests that GURPS doesn't consider a scope to be a scope until 2x.
IMHO, in that case no matter wheter it is a escoped tritium illuminated or a collimating/reflex sight, because both granted +1 Acc. Despite I prefer to stick with the HIGH TECH recomendation to don`t consider scopes like scopes with less than 2x magnification.

AFAIK the only difference that could arise is that if you treat it like a scope you have to spend one turn aiming while with a collimating/reflex sight you have bonus to unaimed shots... or I`m wrong? Help me HANS, please.

Best regards,

Last edited by General Lee; 08-25-2009 at 05:50 AM.
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Old 08-25-2009, 07:14 AM   #12
DouglasCole
Doctor of GURPS Ballistics
 
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Join Date: Sep 2004
Location: Lakeville, MN
Default Re: ACOG sight? [High Tech]

Quote:
Originally Posted by ed_209a View Post
Would a low-power scope like the 1.5x ACOG be GURPS coded as a collimating/reflex sight? Or would you make a special case and round up to 2x (+1 acc)?

The wording of High-Tech suggests that GURPS doesn't consider a scope to be a scope until 2x.
If one wants to deviate from strict rules, look up the magnification on the speed/range table, add two, and use that to cancel range and target location penalties.

So 1.5x scope (table lookup -1) becomes a +1 which can be used to offset range and size penalties. A 10x scope (table lookup +4) becomes +6. A 30x scope would be +9.

One might even treat excessive bonuses beyond speed/range and size cancellation as a penalty.

So the +1 scope is pretty much always useful, unless you're closer than 2yds shooting at the torso (in which case you have lots to worry about other than a +1). But if you have a 30x scope (+9) and you're trying to hit the vitals (-3) at seven yards (-3), you suffer a -3 penalty due to the scope being overpowered.
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