11-04-2018, 10:12 AM | #51 | |
Join Date: Jul 2009
Location: UK
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Re: Making elves for GURPS
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11-04-2018, 02:25 PM | #52 | |
Join Date: Jul 2007
Location: West Virginia
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Re: Making elves for GURPS
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11-04-2018, 02:48 PM | #53 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Making elves for GURPS
Tolkien tells us that there's a saying in Middle-Earth: "Go not to the elves for counsel, for they will say both No and Yes." So I think the reverence with which they're regarded has its limits.
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11-04-2018, 03:03 PM | #54 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Making elves for GURPS
Tolkien elves in general were not notably wise; look at the elves in the Hobbit or the Silmarillion. For that matter, I don't recall particular wisdom from the unnamed elves in LoTR, and I'm not convinced Legolas was all that wise either.
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11-04-2018, 04:10 PM | #55 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Making elves for GURPS
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The original elfs were unaging, noble of physique, appearance, and manner, endowed with great magical talent and power, and great intellect, but they weren't notable wise, as a species. After all, they created Humans, and were almost exterminated by their creation. The modern elfs are split into three groups: The so-called 'High Elfs' who claim to be the rightful heirs of the original Elfs and who ape how they imagine their ancestors to have lived - in beautiful towns and estates in secluded lands, kept up by slaves where magic isn't enough. The 'Wood Elfs' who live in villages surrounded by carefully managed forests and a little farmland. They trade with Dwarfs to get metalwork, and with neighbouring Humans for agricultural products that they can't or won't grow themselves. They like hunting, and some of them are okay with hunting people who trespass into Elfen land, and some land claimed by Elfs long, long ago has since been settled by Humans because 'the Elfs weren't using it', and as far as the less friendly Elfs are concerned the people on that land have given consent to be hunted and be otherwise mistreated simply be being there. The 'Wild Elfs' are a reclusive 'back to nature' group who live a nomadic existence in the centre of a huge forest (once continent-wise) that they have not much improved. They are not friendly to intruders, including other Elfs, unless those Elfs have come to join them in their return to a 'natural' state. They have a low level of technology, but do indulge in a very small amount of trade with Dwarfs for metal artefacts (mostly knives and arrowheads). They use heavy longbows optimised for short-range power rather than range. As many of them are centuries old, and they live mostly as hunter-gatherers, their hunters are often very good shots. Putting arrow through eye-slits is almost a trademark.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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11-04-2018, 05:09 PM | #56 |
Join Date: Aug 2017
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Re: Making elves for GURPS
I remembered another version of elves I've done. Gynodioecious (has females and hermaphrodites, but no males), elitist, slave-keeping ones with Lecherousness, Gluttony and a tendency to eat non-elf sapients. Alive and whole. They were basically a cruel ruling class for the setting, but very few non-elves objected, due to a sort of magical pheromone they produced that made others want to obey them. On top of that, they had regular magery, were physically strong, fast and agile, and were immortal (the most common causes of death for elves in this setting were duels with other elves, ritual suicide to maintain honor, and execution by the state, which says something). Physically, they were feminine, stunningly beautiful, slender, with skin tones ranging from pale-but-human-looking to light grey to bright white with a blue or purple sheen. Hair colors were always pale, but could be blonde, silver, white, light red, or very light brown, and eyes could be just about any gemstone tone.
They're actually from a freeform text rp, but I liked them so much I statted them up for GURPS and, while I haven't used them since, I swear someday I will run a game with those elves as evil overlords. They're sort of built for it. |
11-05-2018, 12:35 AM | #57 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Making elves for GURPS
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This faction ended up in one of the hells, their leader a god, and promptly took it over, being a lot more organised than the local demons. For their strongholds in this hell they mount raids on the the world to carry out vengeance against the other Elfs for casting them out, against Humans for not worshipping their creator any more, against Dwarfs for reasons even they no longer remember, and against everyone else for being 'goblins' (and thus too ugly to be allowed to live). They also raid for slaves, because they are obviously far too noble to be expected to actually work, and they need a continuous supply because the hells are not good places to breed mortals and they go through a lot of slaves due to abuse and general mistreatment. They are very much Not Nice, as you'd expect from demonic elves.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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11-05-2018, 09:48 AM | #58 | |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: Making elves for GURPS
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11-05-2018, 11:11 AM | #59 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Making elves for GURPS
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I do think that wise, noble, and graceful is sufficient to make one an elf. But the "elves" that seem to invoke that feel the most are vulcans and other space elves.
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11-05-2018, 12:39 PM | #60 |
Join Date: Dec 2006
Location: Meifumado
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Re: Making elves for GURPS
Note that the Peter Jackson elves look a lot different to Ralph Bakshi's.
They're the green guys here: The Hobbit (1977) - The Battle of the Five Armies
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