02-26-2018, 09:16 PM | #601 | ||
Join Date: Jan 2018
Location: Sydney, Australia
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Re: I have suggested that the mIQ cost of talents be halved.
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So one possible extension of TFT is having lots of sub-attributes, and assuming that most characters will only buy a few of them and settle for their default values most of the time. Obvious candidates include:
Now this would be a valid way to build a game, but RAW TFT chooses to do it a little differently: instead of having these sub-attributes there are talents like Alertness, Missile Weapons and Master Thief that have the same effect as a few points in a sub-attribute. But not all the possible sub-attributes have corresponding talents, you don't get a lot of choices as to how much you want to invest and obviously this approach doesn't work at all for memory. Still, maybe this is the natural in-the-spirit-of-TFT way to extend TFT: have talents or other goodies that take the place of desirable sub-attributes the RAW rules neglected. e.g.
One could also make a case that creating lots of sub-attributes and discarding Alertness etc. would be a better approach, because it gives more flexibility to the characters, but it's a more major change. Quote:
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02-26-2018, 11:13 PM | #602 | |
Join Date: May 2010
Location: Alsea, OR
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Re: TFT dismissed because of Attribute Bloat.
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Perhaps I shouldn't have, but I then sent that überdwarf through grail quest for an easy-cheesy time of it in his full plate and greatsword. |
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02-26-2018, 11:25 PM | #603 | |
Join Date: Jan 2018
Location: Sydney, Australia
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Re: TFT dismissed because of Attribute Bloat.
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You'd have to be careful not to get promoted. |
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02-27-2018, 01:00 AM | #604 | |
Join Date: Apr 2014
Location: Coquitlam B.C.
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Book on Fantasy Economics
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Warm regards, Rick. |
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02-27-2018, 01:08 AM | #605 | |
Join Date: Apr 2014
Location: Coquitlam B.C.
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Review by people who have not played games.
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I know. When I presented my Healing spells for TFT on Brainiac's site, I had one guy say that he had not read my rules, but he guessed that I wanted to make healing like they did it in D&D and so he didn't like them. I had a hard time deciding how to reply to that. I lack the gall to offer an opinion on rules I've not read. I eventually just wrote, "You guessed wrong." Warm regards, Rick |
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02-27-2018, 01:18 AM | #606 | |
Join Date: Apr 2014
Location: Coquitlam B.C.
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Job tables should give a set amount of exp.
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You mean you rolled on the job tables until you reached a 30:30:30 figure?!? Wow! How long did it take you to roll that? Very early in my TFT GM'ing days I changed the rules so you got just enough experience to bring you up to 1 attribute worth of experience, or 1,000 exp which ever was less. Later I changed it so you got a flat 125 experience. Which is another bit of advice for Steve. With attribute bloat being a problem, I suggest you give a flat amount of experience for job roll successes. Which makes sense. A low attribute figure is at a much higher risk from a job roll failure than a high attribute figure. Warm regards, Rick. Last edited by Rick_Smith; 02-27-2018 at 04:35 AM. Reason: Fixed spelling error. |
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02-27-2018, 01:53 AM | #607 | |
Join Date: May 2010
Location: Alsea, OR
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Re: Job tables should give a set amount of exp.
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Takes about a minute per 5 sets of 3d, plus ticking the pay, and about every 2 sets, making a save; every 5th set, add an attribute point. Once you cross 18 points in the best attribute, the risk of injury doesn't go down any further, and by pumping ST first, the 4d damage on a fail is likely to be survived. |
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02-27-2018, 08:02 AM | #608 | |
Join Date: Aug 2004
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Re: The Fantasy Trip
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I do require them to have actually read the thing from front to back a time or two, and hopefully tested out at least some of the rules by maybe playing a 'solitaire' version of a combat or other interaction a time or two. |
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02-27-2018, 01:54 PM | #609 | |
Join Date: May 2013
Location: Tyler, Texas
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Re: Job tables should give a set amount of exp.
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As I recall, I generally allowed 1 roll between adventures, regardless of how much time actually elapsed. Characters could collect salaries for however many weeks elapsed; but only 1 risk roll. As an alternative, give a flat % chance of death, regardless of the character's highest attribute if he rolls the high risk number. Otherwise a character with any attribute of 15+ will only fail 5% of the time. And if the character has ST25+ he's invulnerable. This one fix would make the "keep rolling jobs until you get as many points as you want" strategy unlikely to work long term. |
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02-27-2018, 01:57 PM | #610 |
Join Date: Apr 2014
Location: Coquitlam B.C.
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Sneaking and Hiding - Expand in new TFT.
Hi all,
I have advised that the new TFT has contest rules built into it. One advantage of this is it will make it trivial to write better rules for sneaking and hiding. I also suggest that two or three talents are added which help people sneak, hide and camouflage (themselves or equipment) better. Quite apart from making thief characters more interesting, it will allow rangers (specialists in stealth, scouting and ambush) to be more viable character types. TFT has lots of rules and 'crunchy bits' for fighting. I think it is important that some other areas which TFT is weak in, are reinforced. I welcome comments. Warm regards, Rick. |
Tags |
in the labyrinth, melee, roleplaying, the fantasy trip, wizard |
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