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Old 11-26-2009, 12:14 PM   #11
panton41
 
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Default Re: [Spaceships] SS Mecha vs. HT/UT Tanks, and 'ships vs. jets

Looking at the write-ups for the F-22 it got me thinking about my own questions on space fighters based off the modern model. Is it pretty typical to model a weapon bay as a "Hanger" and external hard points as an "External Clamp" and hand wave away the details of them actually carrying weapons? And for that matter, might this be addressed in Spaceships 7?
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Old 11-26-2009, 03:10 PM   #12
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Default Re: [Spaceships] SS Mecha vs. HT/UT Tanks, and 'ships vs. jets

well once SS7 comes out to e23 I'm sure this thread will be modified.
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Old 04-08-2012, 06:26 AM   #13
vicky_molokh
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Default Re: [Spaceships] SS Mecha vs. HT/UT Tanks, and 'ships vs. jets

Tried making a UT Light Battle Tank with the new SS rules, including the official optional armour density option. End result is actually pretty close to the stats found in Ultra-Tech.

Changing the (single) 2-PP Tracked Drivetrain to a single system worth of Robot Legs changes Acceleration and Move from 2 yards per second squared & 20 yards per second to 5 & 5 respectively. However, Hnd/SR changes from -3/5 to +3/1. That's an improvement of +6 to Dodge. With Driving (Mecha) of 12, this grants an average Dodge of 9, which is kinda OK; with an ace driver at Driving-16, it becomes 11, which is nothing to sneeze at. (For comparison, a tank will have a Dodge of 3 at skill-12 and 5 at skill-16.)

I'll take a look at the MBT found in HT a bit later.
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Old 04-08-2012, 08:57 AM   #14
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Default Re: [Spaceships] SS Mecha vs. HT/UT Tanks, and 'ships vs. jets

I made a TL8 Main Battle Tank based on the Spaceships rules a while ago. You can find it here.
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