07-21-2015, 06:59 AM | #1 |
Join Date: Oct 2014
Location: Newcastle, England
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Flexibility/ Double-jointed and CQC
The description of flexibility says:
"You get +3 on Climbing rolls; on Escape rolls to get free of ropes, handcuffs, and similar restraints; on Erotic Art skill; and on all attempts to break free in close combat (see p. 391). You may ignore up to 3 in penalties for working in close quarters (including many Explosives and Mechanic rolls). 5 points." Emphasis mine. I was curious if this applied to the -4/ yard of reach for using melee weapons in close combat and the -1 to -3 penalty for shields. Has there been any previous discussion? My searching didn't turn up anything. Any page numbers or links to editor-posts welcomed. I'm also interested to know if the +3 bonus to break free of close quarters combat included Evasion rolls to leave the hex on the opponent's side. As before, I couldn't find anything related to this either. Likewise, page numbers or editor posts welcomed. Any help is appreciated, thanks. Last edited by Carnwennan; 07-21-2015 at 07:26 AM. |
07-21-2015, 08:42 AM | #2 | |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: Flexibility/ Double-jointed and CQC
Quote:
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07-21-2015, 10:25 AM | #3 | ||
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Flexibility/ Double-jointed and CQC
Quote:
Quote:
The only combat benefit to Flexibility or Double-Jointed is a bonus specifically to break free from a grapple or a pin.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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07-21-2015, 11:15 AM | #4 |
Join Date: Oct 2014
Location: Newcastle, England
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Re: Flexibility/ Double-jointed and CQC
Ahh, I see! Thank you very much for the clarification =)
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04-07-2018, 01:46 PM | #5 |
Join Date: Apr 2018
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Re: Flexibility/ Double-jointed and CQC
Plus Double-Jointed has the added benefit of being able to parry a side attack from your non-weapon side (if you are using a one handed weapon). (See Campaigns, p. 390) This actually makes the advantage usable IMO. Especially good for DF fighters who rely on their parry.
Last edited by Daggle; 04-07-2018 at 06:00 PM. |
Tags |
close quarters combat, cqc, double jointed, flexibility |
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