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Old 07-24-2017, 01:39 PM   #21
Flyndaran
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Default Re: Yet another Vampire the Masquerade thread

I always interpreted them as Hit Point with a very weird needs concentration limitation.
Continued damage did negate them in the source material, so it isn't just a meta-gaming translation kludge
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Old 07-25-2017, 04:50 AM   #22
OldSam
 
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Default Re: Yet another Vampire the Masquerade thread

...so, returning to the main question, did anyone work out a 4e conversion? Or at least some parts of it? (I'd be most interested in disciplines as powers like Auspex, Dominate etc.)
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Old 10-15-2017, 12:00 PM   #23
N.H.Alicia
 
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Default Re: Yet another Vampire the Masquerade thread

Celerity is easy - buy Extra Attacks with Costs ER.
Altered Time Rate is expensive.
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Old 10-16-2017, 10:04 AM   #24
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Default Re: Yet another Vampire the Masquerade thread

It's not exactly what you were looking for (resurrected threads fit the theme, right?) but I run a high-powered secret history game with vampire PCs. You can find the racial template, optional traits, and abilites I use in these blog posts (hopefully some of it might be useful for you):

https://diceandlives.wordpress.com/2...rst-blog-post/

https://diceandlives.wordpress.com/2...-for-vampires/

https://diceandlives.wordpress.com/2...mpirism-power/
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Old 10-16-2017, 12:09 PM   #25
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Default Re: Yet another Vampire the Masquerade thread

A very interesting vampire template!
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Old 10-16-2017, 05:22 PM   #26
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Default Re: Yet another Vampire the Masquerade thread

Quote:
Originally Posted by JoelSammallahti View Post

https://diceandlives.wordpress.com/2...rst-blog-post/

https://diceandlives.wordpress.com/2...-for-vampires/

[URL="https://diceandlives.wordpress.com/2016/08/02/sleepless-nights-the-vampirism-power/"]https://diceandlives.wordpress.com/2016/08/02/sleepless-nights-the-vampirism-power/
...really nice work, I like the powers! ...a lot of that is quite similar to VtM disciplines, mainly just other namings ;)
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Old 10-17-2017, 07:04 AM   #27
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Default Re: Yet another Vampire the Masquerade thread

Quote:
Originally Posted by OldSam View Post
...really nice work, I like the powers! ...a lot of that is quite similar to VtM disciplines, mainly just other namings ;)
Yep! Most of my players are familiar with VtM, so I decided to adopt the five-level structure and some aspects of the abilities. But I made no effort to model the abilities after VtM Disciplines in the specifics, and don't think it would be worth it to do so.

VtM displays one particular interpretation of stock vampire abilities like superhuman strength, shapeshifting, etc. but I don't think it would be terribly practical trying to build precise translations of something like Protean. The costs would vary wildly between the different levels, you'd have to go through a lot of trouble to match details like durations, etc., and in the end, what would you have? Familiar names, but the players would still have to familiarize themselves with the different mechanics, so the carryover would not be much in the end.

So, even for a GM planning a campaign specifically set in the World of Darkness, I'd say don't fret the translation. A lot of the specifics in VtM are dictated (or at least facilitated) by the peculiarities of the underlying system, things like dice pools, difficulty numbers, Willpower points etc., but they're in no way essential to the setting: vampires may say that someone who's supernaturally fast has mastered Celerity, but that they get N extra actions per round by spending a blood point... All that's much better handled by sticking closer to the options on offer in Gurps.
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