11-14-2017, 11:37 AM | #1 |
Join Date: Apr 2015
Location: Pennsylvania
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[Spaceships] Compact Power Plants
I have a dumb question: I remember seeing somewhere rules for compact power plants that produce twice the power points but are volatile (or extra volatile). And I've seen the rules used in the forum. But I can't remember, or find, where the rules is.
Does anyone know where to point me? Thanks, |
11-14-2017, 11:50 AM | #2 | |
Join Date: Dec 2006
Location: Meifumado
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Re: [Spaceships] Compact Power Plants
Try the Design Spreadsheet thread. There's a lot of options which ericbsmith came up with himself and he added to the system.
ETA: Thread's here. I guess it's easiest to download the spreadsheet to see the stats he has for his new systems. ETA2: This post- Quote:
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11-14-2017, 12:31 PM | #3 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: [Spaceships] Compact Power Plants
The Compact option comes from the Pyramid #3/40 article titled Mecha Operations. It works pretty much how you describe; power plants produce 2x power, but become volatile (or extra-volatile if already volatile).
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
11-14-2017, 02:49 PM | #4 | |
Join Date: Apr 2015
Location: Pennsylvania
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Re: [Spaceships] Compact Power Plants
Quote:
Thanks! |
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