Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 01-30-2014, 02:42 PM   #1
ULFGARD
 
ULFGARD's Avatar
 
Join Date: Dec 2010
Location: Seattle
Default RPM & Magica Styles

So I was looking through RPM and Magical Styles. It seems that some of the Perks in MS would be quite nice if attached to a style in RPM. In so doing, I would likely create a handful (6 - 40+) rituals to go into the body of the style. Some of these might require Higher Purpose (Theme) and/or a level of Magery. Others might not.

My intention here is to both create an advantage (in the form of a handful of available Perks) to learning some specific body of magical rituals via Ritual Mastery and/or specific points spent in Paths. It would also give a reason for certain groups to have common libraries of grimoires sitting around (beyond the obvious bonuses). Thus the Masons might have some set of rituals focusing, say, on social influence, while a local coven of nature loving Witches might have a similar sized set of rituals based on the druidic magic AND have a Higher Purpose. Both would have Perks, secondary skills, etc. (For instance, the Masons might have "Wizardly Garb" as one of their Perks so as to look impressive to newcomers.)

Obviously the devil would be in the details of the designed rituals; some of them might only be "named" and not fully worked out unless and until players were interested in purchasing them via Ritual Mastery.


Any thoughts on this?
__________________
Seven Kingdoms, MH (as yet unnamed), and my "pick-up" DF game war stories, characters, and other ruminations can be found here.
ULFGARD is offline   Reply With Quote
Old 01-30-2014, 02:53 PM   #2
Ejidoth
 
Join Date: Jul 2009
Default Re: RPM & Magica Styles

Quote:
Originally Posted by ULFGARD View Post
So I was looking through RPM and Magical Styles. It seems that some of the Perks in MS would be quite nice if attached to a style in RPM. In so doing, I would likely create a handful (6 - 40+) rituals to go into the body of the style. Some of these might require Higher Purpose (Theme) and/or a level of Magery. Others might not.

My intention here is to both create an advantage (in the form of a handful of available Perks) to learning some specific body of magical rituals via Ritual Mastery and/or specific points spent in Paths. It would also give a reason for certain groups to have common libraries of grimoires sitting around (beyond the obvious bonuses). Thus the Masons might have some set of rituals focusing, say, on social influence, while a local coven of nature loving Witches might have a similar sized set of rituals based on the druidic magic AND have a Higher Purpose. Both would have Perks, secondary skills, etc. (For instance, the Masons might have "Wizardly Garb" as one of their Perks so as to look impressive to newcomers.)

Obviously the devil would be in the details of the designed rituals; some of them might only be "named" and not fully worked out unless and until players were interested in purchasing them via Ritual Mastery.


Any thoughts on this?
Aside from Ritual Mastery, I'd suggest having grimoires and collections available to members in good status, possibly at slightly reduced cost (10% off or so).
Ejidoth is offline   Reply With Quote
Old 01-30-2014, 02:57 PM   #3
ULFGARD
 
ULFGARD's Avatar
 
Join Date: Dec 2010
Location: Seattle
Default Re: RPM & Magica Styles

Quote:
Originally Posted by Ejidoth View Post
Aside from Ritual Mastery, I'd suggest having grimoires and collections available to members in good status, possibly at slightly reduced cost (10% off or so).
I think that would come with the Style Familiarity Perk.

Also, I see no reason why someone would couldn't have multiple styles, provided the organizations teaching them were okay with it and that it didn't exceed any Higher Purpose limits.

Obviously I'm still brainstorming this idea.
__________________
Seven Kingdoms, MH (as yet unnamed), and my "pick-up" DF game war stories, characters, and other ruminations can be found here.
ULFGARD is offline   Reply With Quote
Old 01-30-2014, 03:20 PM   #4
Pragmatic
Ceci n'est pas une tag.
 
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
Default Re: RPM & Magica Styles

Last I recall, Ghostdancer had mused about whether or not to create a Pyramid article mixing the two.

The trouble with using "Ritual Mastery" is that, given enough of them, they start to cost as much as multiple levels of "Natural Caster" (the Talent that affects RPM). And the trouble with building a style with RPM (even leaving aside the "Ritual Mastery/Natural Caster" problem) is that so many of the style perks from Magical Styles just don't seem to be necessary under RPM.

But I'm looking forward to seeing the various posts in this thread. :-) RPM and MagStyles are two of my favorite supplements, and I'd love to see them combined.
__________________
I'm a collector, not a gamer. =)
Pragmatic is offline   Reply With Quote
Old 01-30-2014, 03:30 PM   #5
ULFGARD
 
ULFGARD's Avatar
 
Join Date: Dec 2010
Location: Seattle
Default Re: RPM & Magica Styles

Quote:
Originally Posted by Pragmatic View Post
Last I recall, Ghostdancer had mused about whether or not to create a Pyramid article mixing the two.

The trouble with using "Ritual Mastery" is that, given enough of them, they start to cost as much as multiple levels of "Natural Caster" (the Talent that affects RPM). And the trouble with building a style with RPM (even leaving aside the "Ritual Mastery/Natural Caster" problem) is that so many of the style perks from Magical Styles just don't seem to be necessary under RPM.

But I'm looking forward to seeing the various posts in this thread. :-) RPM and MagStyles are two of my favorite supplements, and I'd love to see them combined.
This is sort of what I'm balancing. It might be that some sort of "Natural Caster" variant would make better sense. And there are several Perks that would work well. Plus I'm sure several more that might be pretty cool -- if only someone would think of them!

(I'm in the same boat; Magical Styles basically redeemed GURPS Magic for me, taking it from something semi-generic, semi-bland that nonetheless begged to be tweaked and gave me the simple tools to tweak things making my fantasy world magic come alive. RPM is a great flexible system that I have played with in that fantasy game and works well with MH or historical games, but lacks a bit of flavor. I think a bit of tweaking between the two could give it back that flavor without losing its advantages.)
__________________
Seven Kingdoms, MH (as yet unnamed), and my "pick-up" DF game war stories, characters, and other ruminations can be found here.
ULFGARD is offline   Reply With Quote
Old 01-30-2014, 05:47 PM   #6
Ejidoth
 
Join Date: Jul 2009
Default Re: RPM & Magica Styles

Quote:
Originally Posted by Pragmatic View Post
Last I recall, Ghostdancer had mused about whether or not to create a Pyramid article mixing the two.

The trouble with using "Ritual Mastery" is that, given enough of them, they start to cost as much as multiple levels of "Natural Caster" (the Talent that affects RPM). And the trouble with building a style with RPM (even leaving aside the "Ritual Mastery/Natural Caster" problem) is that so many of the style perks from Magical Styles just don't seem to be necessary under RPM.

But I'm looking forward to seeing the various posts in this thread. :-) RPM and MagStyles are two of my favorite supplements, and I'd love to see them combined.
You could make Ritual Mastery give a maximum number of rituals based on the SSR table, instead of 1 per level, starting at '1.5' and rounding down. So, like this:

Code:
Perk Lvl       # of Rituals you get +2 with
1              1
2              2
3              3
4              4-5
5              6-7
6              8-10
7              11-15
8              16-20
9              21-30
10             31-50
You could expand this further if you really think a character's going to have more than fifty defined rituals.

This might be unbalanced as a general perk, but if you restrict it to defined rituals within a style it should be fine, I think. Call it (Style) Ritual Mastery, maybe.
Ejidoth is offline   Reply With Quote
Old 01-30-2014, 06:03 PM   #7
Christopher R. Rice
 
Christopher R. Rice's Avatar
 
Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: RPM & Magica Styles

Quote:
Originally Posted by Pragmatic View Post
Last I recall, Ghostdancer had mused about whether or not to create a Pyramid article mixing the two.

The trouble with using "Ritual Mastery" is that, given enough of them, they start to cost as much as multiple levels of "Natural Caster" (the Talent that affects RPM). And the trouble with building a style with RPM (even leaving aside the "Ritual Mastery/Natural Caster" problem) is that so many of the style perks from Magical Styles just don't seem to be necessary under RPM.

But I'm looking forward to seeing the various posts in this thread. :-) RPM and MagStyles are two of my favorite supplements, and I'd love to see them combined.
I have. I've submitted it. No idea if it'll be published or not. But it is (I think) the definitive work on using Ritual Path magic in different ways. Styles is but a piece of it.
__________________
My Twitter
My w23 Stuff
My Blog

Latest GURPS Book: Dungeon Fantasy Denizens: Thieves
Latest TFT Book: The Sunken Library

Become a Patron!
Christopher R. Rice is offline   Reply With Quote
Old 01-30-2014, 07:02 PM   #8
Kalzazz
 
Join Date: Feb 2009
Default Re: RPM & Magica Styles

They really need to hurry up and sign you up for some book deals before Pyramid becomes the Ghostdancer Show
Kalzazz is online now   Reply With Quote
Old 01-30-2014, 11:25 PM   #9
Christopher R. Rice
 
Christopher R. Rice's Avatar
 
Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: RPM & Magica Styles

Quote:
Originally Posted by Kalzazz View Post
They really need to hurry up and sign you up for some book deals before Pyramid becomes the Ghostdancer Show
Even writing books I will probably always submit to Pyramid because: a) I write too much. Average wordcount per day is about 5,000 and while I can focus on a single project to the exclusion of others I do eventually like to break from it. Since May of last year I've written over a million words (which is a lot even for me) and I have no idea when this particular prodigious outpouring will cease. And b) Steven Marsh is one of my personal heroes and while I wouldn't say I've "made it" - I could never have gotten anywhere without his patience and support. So despite me getting paid to write - I'd submit whatever for free if he asked me to - and I'd be happy about it.
__________________
My Twitter
My w23 Stuff
My Blog

Latest GURPS Book: Dungeon Fantasy Denizens: Thieves
Latest TFT Book: The Sunken Library

Become a Patron!
Christopher R. Rice is offline   Reply With Quote
Reply

Tags
magic


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 10:40 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.