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Old 01-22-2019, 01:30 PM   #1
Axly Suregrip
 
Join Date: Jun 2018
Location: Durham, NC
Default Experience cost for x-hex Creation Spells

It does not seem right that someone gaining an IQ point must also learn a creation spell for which he/she already has the lesser variant.

I understand that when you increase your IQ you do not gain any spells for free. You must purchase new spells for 500 XP each.

For example, when you learn a 3-Hex Fire spell, you automatically learn the 1-Hex variant for free. I am suggesting that since there is this relationship between these creation spells, it should also work in the other direction. Or at least have only a nominal cost. Therefore when you upgrade to IQ 12 and you already knew Fire, you automatically get 3-Hex Fire, or at the very least 3-Hex fire should only cost 100 XP. Given the nature of reciprocity with these spells (that by knowing 3-hex fire you fully understand 1 hex) means that by knowing the 1 hex variant you already knew all or most of what it take cast the larger version.

Otherwise a Wizard with lots of Creation spells (fire, create wall, illusion, shadow and image), must pay 500 each when he gets to the 3 or 4 hex sizes and then again when he gets to the 7 hex sizes.

What do you think?
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Old 01-22-2019, 01:57 PM   #2
hcobb
 
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Join Date: Aug 2004
Location: Pacheco, California
Default Re: Experience cost for x-hex Creation Spells

Three months study (or practice), no extra XPs.
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Old 01-22-2019, 05:54 PM   #3
Skarg
 
Join Date: May 2015
Default Re: Experience cost for x-hex Creation Spells

I think the 500 XP cost is only balanced for high-point-total characters who already have a full talent set.

I think learning most talents should be doable up to your current IQ in points, at something like 3 months per point for talents (or for spells, the rules in original Advanced Wizard).

As for learning more advanced versions of spells you already know, I would use the original Advanced Wizard system where they do not count towards your IQ capacity, but they do still take the same time/means to learn as explained in Advanced Wizard.

I am still working on finding house rules I like best for learning talents and spells totalling more than IQ, but I think I will be providing means for people to learn some talents in excess of IQ without spending XP, just spending even more time studying. That makes it possible to train low-IQ people with "full IQ" without also having to give them hundreds of XP.
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Old 01-22-2019, 09:15 PM   #4
hcobb
 
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Location: Pacheco, California
Default Re: Experience cost for x-hex Creation Spells

Why not learn a skill point per year in talents or spells from doing your day job (absorbing the 500 XPs a year earned in that job) to qualify for the next higher level job (should you survive) in about five years?

With a wizard half-life of 22 years (longer for the non-dangerous Hero jobs, shorter for the dangerous jobs) this gives you just about enough qualified people for all the job positions in the economy.

Then you either have a conga line of Chemist funerals with +2 charms for the Alchemists or your nation isn't doing much in the way of enchantments.
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