Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 06-03-2017, 10:55 AM   #1
Pseudonym
 
Pseudonym's Avatar
 
Join Date: Jul 2015
Location: Phoenix, AZ
Default Dice+Adds in inverse

I don't think it is mentioned anywhere, but it seems intuitive, but I still feel the need for a clarification: Does the optional rule for modifying Dice+Adds work for large negative modifiers?

Let's say two examples:
2d+5 = 2d+1d+1 = 3d+1
Does the inverse also apply?
2d-5 = 2d-1d-1 = 1d-1

And similarly
5d+12 = 5d+2d+1d+1 = 8d+1
Does this apply in inverse?
5d-12 = 5d-2d-1d-1 = 2d-1
__________________
Blog Running Games on Tuesday (online). Playing Sunday.
Pseudonym is offline   Reply With Quote
Old 06-03-2017, 10:59 AM   #2
ericbsmith
 
ericbsmith's Avatar
 
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
Default Re: Dice+Adds in inverse

Officially, Dice+Adds only apply for adding extra dice. Of course it's already an optional (=house) rule to use Dice+Adds, so as a house rule you could certainly apply it to negative damage modifiers as well, however this can result in some odd results.

I've always used a more advanced Dice+Adds myself, but never applied it to negative damage mods.
+3 = +1d-1
+4 = +1d
+5 = +1d+1
+6 = +2d-1
+7 = +2d
__________________
Eric B. Smith GURPS Data File Coordinator
GURPSLand
I shall pull the pin from this healing grenade and...
Kaboom-baya.
ericbsmith is offline   Reply With Quote
Old 06-03-2017, 04:07 PM   #3
Curmudgeon
 
Join Date: Sep 2011
Default Re: Dice+Adds in inverse

Quote:
Originally Posted by Pseudonym View Post
I don't think it is mentioned anywhere, but it seems intuitive, but I still feel the need for a clarification: Does the optional rule for modifying Dice+Adds work for large negative modifiers?

Let's say two examples:
2d+5 = 2d+1d+1 = 3d+1
Does the inverse also apply?
2d-5 = 2d-1d-1 = 1d-1

And similarly
5d+12 = 5d+2d+1d+1 = 8d+1
Does this apply in inverse?
5d-12 = 5d-2d-1d-1 = 2d-1
As far as the math behind it goes, sure. +7 or -7 is the average damage done by +2d and -2d respectively. +4 and -4 are the rounded off values of +3.5 and -3.5, which are the average damage done by 1d and -1d respectively, and using 4 instead of 3.5 will move the average damage up or down by half a point which probably isn't worth worrying about.

However, you do need to be aware that using Dice + Adds changes the range of values for damage and also changes the minimum and maximum damage possible on any given hit.

2d+5 has a range of 7 - 17; while 3d+1 has a range of 4 - 19.
5d+12 has a range of 17- 42; while 8d+1 has a range of 9 - 49.
You're trading the possibility of lower damage for a chance at higher damage than would be possible without Dice + Adds.

The reverse is true for Dice - Adds.

2d-5 has a range of -3 - 7, effectively 0 - 7; while 1d-1 has a range of 0 - 5.
5d-12 has a range of -7 - 18, effectively 0 - 18; while 2d-1 has a range of 1 - 11.

If you're comfortable with the lowered maximum damage possible, go for it.

Last edited by Curmudgeon; 06-03-2017 at 05:50 PM.
Curmudgeon is offline   Reply With Quote
Reply

Tags
modifying dice + adds


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:34 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.