07-22-2012, 09:33 PM | #11 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: GURPS: xxxxx Kits
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07-23-2012, 05:33 AM | #12 | |
Banned
Join Date: Apr 2008
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Re: GURPS: xxxxx Kits
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07-23-2012, 06:33 AM | #13 | |
Join Date: Sep 2004
Location: Medford, MA
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Re: GURPS: xxxxx Kits
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Instead, I might say. This is a fantasy campaign where you all are going to be connected in some way to the minor noble house of the Baron Von Duffy. It is a poor Barony on the edge of the Kingdom, but strategically important because it guards the West Gate...a gate that blocks the mountain pass that separates then the Kingdom from the evil Spider Dominion. The neighboring Barony, Baron von Doom, has long wanted to annex your barony...but the King has always blocked him. However, the King is currently ill, if he dies, a new King will be elected from among the Barons...and Baron Von Doom is the favorite...at least at the moment. This campaign will have dungeon crawling as well as diplomacy and politics. Who will you be and how will shape the future of the Barony and the Kingdom! Then, without the books even being open I just start asking them questions and remind them of possibilities. They can be a son or daughter of the Baron...a bastard of the Baron. They can be captain of the guard. Baronial huntsman. Head Cleric...I get them to see the sort of possibilities then let them go at it. But they will rarely come up with something good, if you haven't given them a really good hook/frame. Once, one of them comes up with an idea, then we flesh it out through questions, and hopefully other players will jump in. So one player says he wants to play the Baron's oldest child and heir...a knightly daughter. Perfect in everything. Then another player says that he wants to play the younger child, a son, who the Baron likes better. I ask leading questions...and only after the players have developed the concepts do we open the books...then it doesn't take that long at all...because you don't need to go through long lists anymore. |
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07-23-2012, 07:08 AM | #14 | |
Join Date: Oct 2007
Location: Negaunee, MI
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Re: GURPS: xxxxx Kits
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07-23-2012, 07:09 AM | #15 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: GURPS: xxxxx Kits
Powered by GURPS still needs Kromm's review, even from a licensee. Honestly, I wish someone would make a complete fantasy game Powered by GURPS and well-edited enough to keep Kromm from being tied down in going over it, but that's a pipe dream.
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07-23-2012, 07:26 AM | #16 | |
Join Date: Aug 2004
Location: North Yorkshire, UK
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Re: GURPS: xxxxx Kits
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Graham
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Free GURPS tools for Fantasy Grounds at www.spyke.me. |
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07-23-2012, 07:45 AM | #17 | |
Join Date: Jul 2006
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Re: GURPS: xxxxx Kits
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07-23-2012, 07:50 AM | #18 |
Join Date: Dec 2006
Location: Meifumado
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Re: GURPS: xxxxx Kits
Ahhh... you make me glassy eyed with nostalgia, as that's pretty much how 1st edition GURPS was sold. I think I still have the box in the garage somewhere. The rulesbooks were coverless paper pamphlets, and there may have been a sheet of Cardboard Heroes in there.
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Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
07-23-2012, 07:51 AM | #19 |
Join Date: Jul 2006
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Re: GURPS: xxxxx Kits
I strongly advocated in the past for a powered by GURPS Fantasy RPG that is complete and standalone. And in addition do a similar one for Horror and Space as well. Currently GURPS has the reputation of being difficult for novices to learn and taking a lot of work to prepare for.
With competition from Savage Worlds, Fudge/Fate and the resurgence of various Basic Roleplaying games this is hurting GURPS even more than the general slump in tabletop RPGs would otherwise done. And it strictly an issue of presentation, GURPS can cover the bases from lite play to complex simulation but most gamers are not willing to wade through the choices to distill the game they want. So they turn to alternatives. I feel that as far as generic system goes how Chaosium does it is better than the GURPS/Hero System approach. Yes have a universal system but focus your marketing on standalone RPGs using that system. |
07-23-2012, 02:13 PM | #20 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: GURPS: xxxxx Kits
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cardboard heroes |
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