09-13-2012, 08:00 AM | #91 |
Join Date: May 2006
Location: Denmark
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Re: "Super-archer" vs. "Super-normal archer"?
I'd go for two routes for scaling up:
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09-13-2012, 11:54 AM | #92 | |
Join Date: Aug 2007
Location: Vermont, USA
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Re: "Super-archer" vs. "Super-normal archer"?
Scalability: I wouldn't worry about increasing your base damage with ST too much -- thr costs a lot to improve. Improving Penetrating Weapon, Multi-Shot and Bow (just by increasing DX at first) will turn you into a machine gun.
For example, with Weapon Master increasing your thr damage by one with ST averages 14.5 points (80 points / (3.5 +2 damage)). Increasing your DX by one for 20 points will do up to an extra 2d+6 damage (Bow + Multi-Shot, reduced by DR). Quote:
For example, the Accuracy enchantment will increase your weapon's Acc, Puissance will add to damage, etc. A lot of the basic weapon enchantments duplicate things you'll be doing with imbuements though, so you might want to look at general non-weapon enchantments as well (Blur, Grace, Haste, Keen Sense, Vigor, etc.) as well as a Power enchantment to help fuel the other enchantments. The GM decides which enchantments your weapon gets. |
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Tags |
250, 250 points, archer, fantasy |
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