06-10-2017, 03:03 PM | #11 |
Join Date: Jun 2006
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Re: Discworld Language Talents
I don't know actually, we've used 60 for a while though. It may have been a compromise between the two versions.
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06-10-2017, 07:05 PM | #12 |
Join Date: Sep 2004
Location: Canada
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Re: Discworld Language Talents
It didn't. malloyd posted his house rules, which apparently include a change in the base cost :)
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06-11-2017, 03:18 AM | #13 |
Join Date: Mar 2008
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Re: Discworld Language Talents
In my Stargate campaign I used Aspected Serendipity that let them happen to have already known a language if they had points to spend. So we did keep track of the ones that they hadn't known so they still didn't know them later unless they learned they in the meantime.
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06-11-2017, 12:09 PM | #14 |
Join Date: Jul 2007
Location: West Virginia
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Re: Discworld Language Talents
What does this board think the best way to set up a cinematic PC who knows vast numbers of languages, but only those they could reasonably know.
Example: A Cliffhangers scholar who studied at Harvard, Oxford, Cambridge, and Heidelburg, and knows every language recorded at those Universities by 1925. But, if Vulcans exist in this universe, being unknown to Western scholarship in 1925, he doesn't know their language. Similarly isolated Amazonian tribes, inhabitants of "lost worlds," newly awakened Atlanteans, all speak languages he doesn't know....yet.
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06-11-2017, 12:18 PM | #15 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Discworld Language Talents
Quote:
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06-11-2017, 03:26 PM | #16 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Discworld Language Talents
Quote:
* Or whatever. You got the drift. ** If they also have Language Talent. |
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06-16-2017, 07:57 AM | #17 | |
Join Date: Jul 2007
Location: West Virginia
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Re: Discworld Language Talents
Quote:
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06-16-2017, 10:16 AM | #18 |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Discworld Language Talents
I think putting Requires IQ Roll, -20% on Omnilingual and specifying that it's actually a Linguistics roll seems perfectly reasonable.
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06-16-2017, 10:46 AM | #19 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Discworld Language Talents
Nah, that would be "skills for everyone" and is a feature.
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06-16-2017, 11:09 AM | #20 |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Discworld Language Talents
"Skills for everyone" is what lets you replace a roll against an attribute with a roll against a skill as a feature. However, Omnilingual by default requires no rolls at all. Making it require a roll in the first place is a limitation, which is the Requires IQ Roll limitation. Switching that roll to use Linguistics instead is the feature.
See numerous examples in Psionic Powers, which uses "Skills for Everyone" as part of its default power assumptions, and still uses the Based on (Attribute) Roll limitation extensively, to add rolls to advantages that wouldn't normally require them at all. |
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