10-21-2016, 01:20 PM | #1 |
Join Date: Nov 2013
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How to introduce "complications"?
I have managed to get a couple more friends playing Ogre, and I feel that they have a good grasp on the basic game using the quickstart rules. We actually all three have some free time at the same time this weekend, and I am hoping to introduce them to the GEV maps and some of the new rules.
I'll admit, I have absolutely no idea what the best way to handle teaching all the "extras" would be. I've thought about doing a game or two on the basic map, but adding in the overrun, stacking, and spillover rules, as well as most of the additional units. Moving to the GEV maps afterwards would let the terrain be a totally separate learning step, but I'm not convinced it would be more efficient or time-friendly to do that many games as learning exercises. How have all of you dealt with introducing people to the rules? Does everyone else simply skip the basic quickstart rules, and teach everything at once? Or are the rules something that takes multiple sessions to teach? |
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