09-10-2009, 10:02 AM | #31 |
Join Date: Jun 2009
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Re: Control and Create discussion: Need help!
I was reading Modular Ability on Powers Pg 62.
I noticed it have a rule for creating new options for Modular Abilitys. After reading, im think i found a better way to emulate many kind of powers, without being either abusive, or using the expansive wildcard. Ex: Modular Ability ( Fire Powers ) Slot-Cost = 5 ( Things that can be explained with Fire ) Cost per point = 5 ( Rearrange as free action once per turn ) ( I'm thinking in maybe 4, because its subject to what the GM thinks your power can do, so its restricted ) Physical Advantages +100% No Skills -30% Only things that GM consider emulable by Fire Powers -20% To a total of: 7.5 per slot 7.5 per point. But if you add some more limitations like: -10% Supers -5% Obvious -10% Some kind of Vow maybe? -5%?? Needs Oxygen And uses Multiplicative rule for enhancements: It ends being 2 per slot 2 per point. Alot more reasonable to emulate fire powers. Edit: I think theyr should be a great cost reduction for a Cosmic Modular Ability that cannot take skills. I would be happy to pay 2 per point of modular ability, for Fire Powers only, with big limitations, like a vow, need for oxygen, GM approval on each emulated power because it needs to emulate fire powers, and things like that. But not more them that. Last edited by satanicway; 09-10-2009 at 10:07 AM. |
09-10-2009, 10:45 AM | #32 |
Join Date: Aug 2007
Location: Vermont, USA
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Re: Control and Create discussion: Need help!
"No Skills" is effectively "Advantages Only, -10%" (p. P64). Limited isn't like Accessibility where opposites add up to -40%.
"Only things that GM consider emulable by Fire Powers -20%": Only allowing fire abilities is a Focus limitation of -10% to -15% (depending on how specialized fire is in your setting). Probably -10% (p. P63). The number of abilities you can acquire from a fire power is significantly less than the effects you can achieve with spells, so 4 would be a fair slot cost (a "short list" of abilities). "Requires Oxygen" is a -10% limitation, and could be part of your power modifier (p. P20). Can your Fire power grant you mental abilities? If not, Physical Only is only +50%. |
09-10-2009, 09:00 PM | #33 |
Join Date: Jun 2009
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Re: Control and Create discussion: Need help!
Only -15% for just Fire powers? o_O
I think that this would be a huge limitation in compared with a modular that can do anything. The way you made it, you can probably just end up with a +50% and -65%. Thats too expansive imo. |
09-10-2009, 11:05 PM | #34 |
Join Date: Aug 2007
Location: Vermont, USA
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Re: Control and Create discussion: Need help!
With multiplicative modifiers, +50%/-65% on a 4+5 modular ability is 2.625 points per point of abilities. Throw in a Requires (Attribute) Roll (to reconfigure your ability) and a Temporary Disadvantage (Pyromania) or whatever, and you can get that down to 1.5 points per point of abilities.
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control, create |
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