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Old 09-10-2009, 10:02 AM   #31
satanicway
 
Join Date: Jun 2009
Default Re: Control and Create discussion: Need help!

I was reading Modular Ability on Powers Pg 62.

I noticed it have a rule for creating new options for Modular Abilitys.

After reading, im think i found a better way to emulate many kind of powers, without being either abusive, or using the expansive wildcard.

Ex:
Modular Ability ( Fire Powers )
Slot-Cost = 5 ( Things that can be explained with Fire )
Cost per point = 5 ( Rearrange as free action once per turn )
( I'm thinking in maybe 4, because its subject to what the GM thinks your power can do, so its restricted )

Physical Advantages +100%
No Skills -30%
Only things that GM consider emulable by Fire Powers -20%

To a total of:
7.5 per slot
7.5 per point.

But if you add some more limitations like:

-10% Supers
-5% Obvious
-10% Some kind of Vow maybe?
-5%?? Needs Oxygen
And uses Multiplicative rule for enhancements:

It ends being
2 per slot
2 per point.

Alot more reasonable to emulate fire powers.

Edit:
I think theyr should be a great cost reduction for a Cosmic Modular Ability that cannot take skills.
I would be happy to pay 2 per point of modular ability, for Fire Powers only, with big limitations, like a vow, need for oxygen, GM approval on each emulated power because it needs to emulate fire powers, and things like that. But not more them that.

Last edited by satanicway; 09-10-2009 at 10:07 AM.
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Old 09-10-2009, 10:45 AM   #32
munin
 
Join Date: Aug 2007
Location: Vermont, USA
Default Re: Control and Create discussion: Need help!

"No Skills" is effectively "Advantages Only, -10%" (p. P64). Limited isn't like Accessibility where opposites add up to -40%.

"Only things that GM consider emulable by Fire Powers -20%": Only allowing fire abilities is a Focus limitation of -10% to -15% (depending on how specialized fire is in your setting). Probably -10% (p. P63).

The number of abilities you can acquire from a fire power is significantly less than the effects you can achieve with spells, so 4 would be a fair slot cost (a "short list" of abilities).

"Requires Oxygen" is a -10% limitation, and could be part of your power modifier (p. P20).

Can your Fire power grant you mental abilities? If not, Physical Only is only +50%.
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Old 09-10-2009, 09:00 PM   #33
satanicway
 
Join Date: Jun 2009
Default Re: Control and Create discussion: Need help!

Only -15% for just Fire powers? o_O
I think that this would be a huge limitation in compared with a modular that can do anything.

The way you made it, you can probably just end up with a +50% and -65%.

Thats too expansive imo.
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Old 09-10-2009, 11:05 PM   #34
munin
 
Join Date: Aug 2007
Location: Vermont, USA
Default Re: Control and Create discussion: Need help!

With multiplicative modifiers, +50%/-65% on a 4+5 modular ability is 2.625 points per point of abilities. Throw in a Requires (Attribute) Roll (to reconfigure your ability) and a Temporary Disadvantage (Pyromania) or whatever, and you can get that down to 1.5 points per point of abilities.
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