09-08-2009, 01:46 PM | #11 |
Join Date: Aug 2004
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Re: Control and Create discussion: Need help!
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09-08-2009, 02:11 PM | #12 | |
Join Date: Sep 2004
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Re: Control and Create discussion: Need help!
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I'm loose with the physical effect. First determine what the game effect will be: if he wants combat assistance that he can potentially control then use Ally Group (Summonable, Minion) instead. If it's inanimate I don't see a problem with Obscure giving something to control. After all, he's paying a fair bit for Control and it's something an enemy could potentially use against him. It wouldn't be any different if he made darkness and someone used Control: Light to negate that penalty. Speak w/Plants wouldn't be that worthwhile to do with something you just created/summoned though it would be an interesting way to plant (no pun intended) a spy. That is more of a perk of having powers that work well together (being able to place a plant then come back and chat with it later). If he's able to divine information where no plant existed he should get psychometry instead. |
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09-08-2009, 02:44 PM | #13 |
Join Date: Jun 2009
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Re: Control and Create discussion: Need help!
Create plus Control should obviously do it.
He dont want to summona allies, but to change the battlefield, to a place where hes at advantage, because he can control plants, speak with them to find the enemy, hide, and move better because he have survival, acrobatics and other abilitys that works in forests. Its a mult-use power. Nothing really that powerful. But have its utilitys. Your example of an spy is one of many things that he may want to try. Control and Create are not as abrangent as they should be. |
09-08-2009, 02:57 PM | #14 | |
Join Date: Sep 2004
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Re: Control and Create discussion: Need help!
G:Powers p90. "Control isn't available for machinery or living beings; to create animal-, plant-, and machine-control ability modify advantage..." Control isn't supposed to work on trees. That's for TK (animate). Create can't create living things. It only creates bulk matter. It doesn't even create things in useful shapes. It has to be linked to control for that (and see the limitations for control). At best you should be able to create a lookalike forest with dead plant matter.
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09-08-2009, 04:17 PM | #15 |
Join Date: Aug 2004
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Re: Control and Create discussion: Need help!
For forest creation, I think you can lard Snatcher up with enough enhancements to make it work.
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09-08-2009, 06:14 PM | #16 | ||
Join Date: Sep 2004
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Re: Control and Create discussion: Need help!
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09-08-2009, 07:16 PM | #17 | ||
Join Date: Sep 2008
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Re: Control and Create discussion: Need help!
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Of course, if you can't do such Links, then that makes wildcard even better - it's the only way to get such Links. Quote:
Obvious/noisy is -5%. You can't stack it up - you can't get worse than "stealth is impossible." And, of course, the GM should only allow Limitations that actually limit you. Consider a character (call him Recca) with the ability to Create and Control fire (the two are Linked at the +10% level). Let's make this a meta-trait - call it Flame. Because Recca can only control fire he has made himself, we'll drop it down to Occasional, rather than Common. So, (15+10)+10%=27.5 cp for Flame. Thus, Flame! would cost 110/level. Let's buy two levels of it, for a whopping 220 points. Pretty high, yeah? Well, what can Recca do with this? Flame Blade: Focusing fire to extend as an arc from his arm, Recca can create a jet in the form of a blade. This is a Melee (C,1) Cutting Innate Attack, with a Follow-Up Burning Innate Attack. Recca can freely adjust the flame for longer/shorter reach, better/worse performance against armor (note - a negative armor divisor shouldn't be allowed, as it doesn't limit the character in most situations where he'd actually use it), or even change the Cutting/Burning split. Making the weapon better in one regard makes it worse in another (sacrificing burning damage for better armor penetration, for example), but Recca does have 55 cp to play with here. Rapid Fireball: Focusing fire into small distinct packets, Recca can loose them in rapid succession, essentially giving him a fireball machine gun. At its most basic, this is a Burning Innate Attack with high level of Rapid Fire. Recca can sacrifice some of the Rapid Fire for things like more damage, better armor penetration, longer range, etc. Modifiers like Explosive would also be appropriate. Again, 55 points to play with. Flame Whip: Recca can focus the fire into an agile whip, one that he can control virtually at will. This gives him a Melee (1-4) Binding Innate Attack, possibly with a weak Follow-Up Burning Innate Attack. It would probably have One-Shot, as he can't layer it, and probably some Limitation to represent the fact that he has to physically hold on. With 55 points to spare, that's going to be quite a strong whip. He can also sacrifice some of the whip's ST (or even range) to buy some enhancements, like Engulfing or Unbreakable. Enhanced Strength: Wrapping the above whip around his own arm, Recca adds its strength to his own. This gives him Arm ST (one arm), and probably gives his punch the Incendiary modifier. 55 points is going to give him one hell of an arm! There are many other applications, like a barrier formed of fire. Now, many of the above rely on comic physics - that is, that fire can cut, bind, etc. If you're playing supers, anime, or any number of other genres, however, it's perfectly appropriate. The beauty of wildcard powers, unless I'm mistaken about how they function, is that you can essentially tweak the abilities to the situation. Fighting a Brick? Depending on where his resilience comes from (high DR or high HP), you could either give your flame blade a nice armor divisor or wrap the Flame Whip around your hand (Enhanced Strength) and punch him in the face. Heck, you could just on-the-fly come up with a Melee (C) Burning Innate Attack that simply roasts him (10d+ burning? Ouch). EDIT: Credit where it's due. As implied by that character's and power's names, I got the ideas for the flame-based attacks off of the manga Flame of Recca (EDIT2: and by "got the ideas" I mean "blatantly stole"). Recca's actual flame dragons would probably be built best as Alternate Abilities (eventually, the highest-value abilities in the cluster would be the combinations)... But wildcard would actually make the abilities more useful, as they could be varied up for the task.
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Quos deus vult perdere, prius dementat. Latin: Those whom a god wishes to destroy, he first drives mad. Last edited by SuedodeuS; 09-08-2009 at 07:24 PM. |
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09-08-2009, 09:25 PM | #18 | ||
Join Date: Jun 2009
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Re: Control and Create discussion: Need help!
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Or add Nuissance if theres no one looking. I think you understand what im trying to say. Are you sure you can add limitations to those powers, and powers made with Modular Ability? I would like some clarifications on this matter, if possible from some official source. It makes for a HUGE difference in WildCard potential. |
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09-08-2009, 10:17 PM | #19 | |
Join Date: Sep 2008
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Re: Control and Create discussion: Need help!
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Quos deus vult perdere, prius dementat. Latin: Those whom a god wishes to destroy, he first drives mad. |
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09-09-2009, 05:51 AM | #20 |
Join Date: Jun 2009
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Re: Control and Create discussion: Need help!
An obvious that only works when you need stealth, would net you more them -5%.
It is a -5% because it isnt a real disvantage most of the time. Just in some situations. And in a cainpaign based on stealth, it can worth alot more. So if you add just when it will cause problems to you, its too bad for the points, if its not limition you, them its too good. =X I really would like an editor or a rule expert to post an official position for this. =/ |
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control, create |
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