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Old 10-30-2014, 03:28 PM   #1
nerdvana
 
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Default No FP Cost in Control?

I'm just wanting to be sure I haven't missed anything... in the core write up of Control (starting on p. 90 of Powers) I do not see any build in FP cost. Is that correct? (naturally I can add it with Costs Fatigue, I'm talking about basic, unmodified Control as opposed to Create on p. 92 which clearly states an FP cost in its second paragraph)
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Old 10-30-2014, 03:45 PM   #2
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Default Re: No FP Cost in Control?

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Originally Posted by nerdvana View Post
I'm just wanting to be sure I haven't missed anything... in the core write up of Control (starting on p. 90 of Powers) I do not see any build in FP cost. Is that correct? (naturally I can add it with Costs Fatigue, I'm talking about basic, unmodified Control as opposed to Create on p. 92 which clearly states an FP cost in its second paragraph)
Correct, Control has no associated FP cost.
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Old 10-31-2014, 08:39 AM   #3
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Default Re: No FP Cost in Control?

Very few advantages in GURPS have built-in FP costs. Control isn't one of them – it falls into the same broad category as Telekinesis and Temperature Control, in that it moves stuff around and alters it, and like those traits has no FP cost. The usual candidates for FP cost are abilities that conjure stuff (Create and Snatcher), allow dimensional travel (Jumper and Snatcher again), or specify special forms of extra effort (like Clairsentience, Precognition, and Warp).
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Old 10-31-2014, 08:48 AM   #4
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Default Re: No FP Cost in Control?

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Originally Posted by Kromm View Post
Very few advantages in GURPS have built-in FP costs. {snipped for brevity}
Thank you for that summary, Kromm.
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Old 10-31-2014, 09:50 AM   #5
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Default Re: No FP Cost in Control?

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Originally Posted by Kromm View Post
Very few advantages in GURPS have built-in FP costs. Control isn't one of them – it falls into the same broad category as Telekinesis and Temperature Control, in that it moves stuff around and alters it, and like those traits has no FP cost. The usual candidates for FP cost are abilities that conjure stuff (Create and Snatcher), allow dimensional travel (Jumper and Snatcher again), or specify special forms of extra effort (like Clairsentience, Precognition, and Warp).
That seems to leave Healing as an outlier.
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Old 10-31-2014, 02:21 PM   #6
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Default Re: No FP Cost in Control?

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That seems to leave Healing as an outlier.
Eh, HP might as well be stuff that you can conjure with it.
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Old 10-31-2014, 02:34 PM   #7
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Default Re: No FP Cost in Control?

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Eh, HP might as well be stuff that you can conjure with it.
Pretty much exactly that. Like gear and gold, HP are resources . . . you pay FP if you want to conjure them.
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