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Old 11-25-2017, 09:17 AM   #30
Andreas
 
Join Date: Mar 2014
Default Re: Defense bonus and ATR

Quote:
Originally Posted by Eidoloclast View Post
If Evaluate provided a Defense bonus (or could be claimed for a 1-turn bonus to defenses instead of a bonus to an attack) then by taking 3 evaluate maneuvers before the all-out defense a speedster could get another +3 defense, which seems pretty reasonable to me.
Someone who in every way is faster wouldn't be better at dodging just because they have the subjective time to observe the opponent like that. It is obviously harder to dodge a fast attack than a sufficiently slower (but otherwise equal) attack even if you don't spend a lot of time observing the opponent. If you see a sword swinging at you in slow motion, you don't need to spend several subjective seconds studying the attack, you can just directly move out of the way with little risk of failure.

Also, +1 per level of ATR would give a larger bonus for going from ATR 1 to ATR 3 than for going from no ATR to ATR 1, despite your speed doubling in both cases.

Quote:
Originally Posted by JazzJedi View Post
In my super campaign, each level of AT includes Enhanced Defenses +1, +2 ST, +3 Striking ST, +1 DX, and +2 DR (Thick Skin, -40%). For living creatures, one level of Increased Consumption per level of AT is appropriate.
Why the increase to DX? Somone who is in every way twice as fast wouldn't find it easier to for example thread a needle in half the time. Such tasks being easier would just be because they can spend more subjective time on it.

Also while, such fixed increases per level of ATR makes it simpler, it does come with some unreasonable results. For example, the difference in active defense between two people, one of whom is twice as fast as the other, can either be low or very high depending on their levels of ATR. For no ATR and ATR 1, it is just a difference of 1, but for ATR 9 and ATR 19, it is a difference of 10.
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altered time rate, atr

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