07-10-2012, 10:14 PM | #1 |
Join Date: Jan 2012
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Modifying Control Fire
I'm trying to build a Fire Control ability, but want to tweak some of the assumptions of the Control advantage.
The Control advantage (Powers, Page 90) states that the character can elongate or flow the target at Move equal to their Control level. What if you wanted to move the substance faster? How much would this enhancement cost per level of extra speed? Also, can fire be strengthened/weakened using control? If so, how much of a limitation would it be to remove this ability? Thanks in advance. |
07-10-2012, 11:19 PM | #2 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Modifying Control Fire
I would go with +/1 damage per levle based on the rest of that text.
Control is not about doing damage and is not efficnet at it. The move faster thing, no idea but it is a big part of the power so I am inlcined to say no to an enhancement that lets you move it faster.
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07-11-2012, 08:36 AM | #3 |
Join Date: Oct 2004
Location: The former Chochenyo territory
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Re: Modifying Control Fire
To move the substance faster, I would buy additional levels of Control, maybe with a -50% limitation Doesn't Increase Volume Affected. That or buy Altered Time Rate or Compartmentalized Mind with a limitation Only for Control Concentration.
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My gaming blog: Thor's Grumblings Keep your friends close, and your enemies in Close Combat. |
07-11-2012, 09:25 AM | #4 | ||
Join Date: Jan 2012
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Re: Modifying Control Fire
Quote:
Edit: How would altered time rate be priced for just one ability? Quote:
Edit: I was thinking about half levels to buy up speed or area. I'm not sure that this is fair though. Last edited by Azrael; 07-11-2012 at 09:38 AM. |
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07-11-2012, 10:47 AM | #5 | ||
Join Date: Mar 2010
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Re: Modifying Control Fire
Quote:
Telekinesis.Move Only is from (GURPS Powers, pg 83) Quote:
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07-11-2012, 11:46 AM | #6 | |
Join Date: Jan 2012
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Re: Modifying Control Fire
Quote:
Last edited by Azrael; 07-11-2012 at 11:53 AM. |
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07-11-2012, 11:48 AM | #7 |
Join Date: Aug 2004
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Re: Modifying Control Fire
Shrewd. I was going to suggest actually taking Telekinesis (you'd need an analogue for fire to the Hydrokinesis Perk from Psionic Powers), but your way looks more elegant.
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advantage, control, fire, modifiers |
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