07-18-2010, 08:52 AM | #31 | |
Join Date: Sep 2007
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Re: Attacks of opportunity, or just the threat of them
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07-18-2010, 11:30 AM | #32 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Attacks of opportunity, or just the threat of them
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And I don't see how a 10-20 yard separation makes an archer so vulnerable. If he's a sniper, he should have a sniper skill set, including skills the like camouflage, climbing and stealth. Optionally, you can be a Heroic Archer and some high Move and start to kite your opponents. Finally, you can mix your characters archery skills with some decent melee skills and some decent armor (say, leather), becoming a light infantryman as well as an archer, which is what most soldiers did (as I understand it). A sniper grants you reach. It might not kill the guys around the tank any quicker, but we've already established that the "tank" can take care of himself, thank you very much. The purpose of the sniper isn't to "deal damage to people while the tank soaks their aggro," it's to pick out specialist targets that the tank can't reach, like the commander, the mage, or other snipers. If THEY'RE 10 to 20 yards away, that's a maximum of 20 to 40 yards range, which is quite reasonable for most skilled archers. He can certainly help you win your fight faster. The core point is that the Holy Trinity is nonsense in GURPS, and that the archer should be alot more than "a guy with a bow." The knight is a good 100-200 points, and the archer should be just as powerful. The knight is on the front lines killing people, not tanking. The archer is behind the front lines, taking his time, making a shot every 3-4 turns, but making those shots count. He's not hitting other tanks, he's hitting soft, high-priority targets that are away from the battlefield. He works more like a real archer would, rather than some MMO abstraction of one.
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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07-18-2010, 08:08 PM | #33 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Attacks of opportunity, or just the threat of them
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07-18-2010, 08:29 PM | #34 |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Attacks of opportunity, or just the threat of them
Yeah, but there's no good reason to let him try to hit you when you don't have to. You can hit him while moving away, he can't hit you while you're at a range.
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
Tags |
control, hex, tactical combat, tank, teamwork |
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