02-02-2010, 01:45 AM | #21 |
Join Date: Oct 2009
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Re: Why is Cursed so expensive?
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02-02-2010, 01:55 AM | #22 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Why is Cursed so expensive?
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02-02-2010, 02:09 AM | #23 |
Join Date: Oct 2009
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Re: Why is Cursed so expensive?
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02-02-2010, 06:14 AM | #24 |
Join Date: Jul 2005
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Re: Why is Cursed so expensive?
If you trust your gamemaster, cursed is an awesome disadvantage. I took it once in an old greek setting similiar to "Hercules" and "Xena Warrior Princess." There were two keys actually - first, we each had two characters, so if the one character became out of the picture or got hosed the player wasn't completely out of the game. The second was that we took turns gamemastering and each player had LOTS of input.. It gets very fun as a player to offer plenty of ways to mess with your character..
I take disadvantages NOT for the points, but for the fun of having an interesting character.
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Villain's Round Table |
02-02-2010, 07:23 AM | #25 |
Join Date: Jan 2009
Location: Massachusetts
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Re: Why is Cursed so expensive?
I've played around with the idea of a cursed character who also had a level or two of unkillable–nothing ever goes right but he just keeps on rolling along.
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02-02-2010, 11:32 AM | #26 | |
Join Date: Jan 2006
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Re: Why is Cursed so expensive?
Quote:
You need a lot of -5 pointers to make up for Blind or Enemy:God, but I think it is more than the math would imply. |
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02-02-2010, 12:08 PM | #27 |
Experimental Subject
Join Date: Jan 2005
Location: saarbrücken, germany
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Re: Why is Cursed so expensive?
A friend of mine had a PC like that: Cursed, Unkillable, Regen. It turned out to be pretty boring - he never got anything done, had nasty accidents, and none of it mattered. Sort of a walking, talking running gag.
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Like a mail order mogwai...but nerdier - Nymdok understanding is a three-edged sword
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02-02-2010, 12:15 PM | #28 |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: Why is Cursed so expensive?
cursed is a handy concept mainly because it is an engine that runs much of speculative fiction. Where would Turin be if he didn't have cursed.
Arguably Cursed is a special application of Enemy(godlike being). As the GM is a godlike being, I suppose it's appropriate...
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
02-02-2010, 03:12 PM | #29 | |
Join Date: Aug 2004
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Re: Why is Cursed so expensive?
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Cursed is to unlucky what nukes are to firecrackers. Wile E. Coyote is not exceptionally cursed. He is the default of it. Unlucky is a once per game sessiion penalty. Cursed is anytime, anywhere anything short of inistant death the GM feels like inflicting on the Cursed character. The rules that forbid something from occuring to the character do not apply if they protect him. Neither do the laws of physics. The GM can spend the entire campaign session hosing you. That boulder WILL roll up a taller embankment than it rolled down from, sailu up into the air to target where you are standing, and hover and shift position if you move to hit you dead on. If the laws of physics aren't being broken this way, it's a 0% feature because the GM likes physical reality in the game. Anything else goes.
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...().0...0() .../..........\ -/......O.....\- ...VVVVVVV ..^^^^^^^ A clock running two hours slow has the correct time zero times a day. |
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02-02-2010, 03:17 PM | #30 | |
Join Date: Aug 2004
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Re: Why is Cursed so expensive?
Quote:
Cursed isn't that merciful.
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...().0...0() .../..........\ -/......O.....\- ...VVVVVVV ..^^^^^^^ A clock running two hours slow has the correct time zero times a day. |
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Tags |
cursed, disadvantage, kromm explanation |
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