Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 08-07-2009, 07:28 PM   #1
nerdvana
 
nerdvana's Avatar
 
Join Date: Nov 2006
Default Help Building A Disadvantage

GURPS gives us a number of different options for field of vision, but I have one variation that I need to build that I'm having trouble with....

We have Peripherial Vision at one end and No Peripherial Vision/Tunnel Vision at the other. However, what about Reverse Peripherial Vision. This is specifically for Whales (and other beings built in such a fashion). Their eyes are located laterally and so they are unable to see directly in front of each other, each eye has a field of vision equal to No Peripherial Vision (or near enough as I figure) but only in one direction and obviously this setup gives them No Depth Perception, but that isn't enough I wouldn't think.

So, how would people build this? I'm stumped.
nerdvana is offline   Reply With Quote
Old 08-07-2009, 07:31 PM   #2
nyu2
 
Join Date: Oct 2007
Default Re: Help Building A Disadvantage

Wouldn't that just be a combination of Peripheral Vision, and No Depth Perception/One Eye?
__________________
This post copyrighted © by nyu2. Please ask me before posting elsewhere.
nyu2 is offline   Reply With Quote
Old 08-07-2009, 07:38 PM   #3
nerdvana
 
nerdvana's Avatar
 
Join Date: Nov 2006
Default Re: Help Building A Disadvantage

I considered that, nyu2, but the probme I ran into is that it leaves the front hexes being seen. There needs to be a blind spot, a place where the Whale cannot see. Perhaps just the hex (or couple of hexes) right in front of it.

I guess that's what I'm trying to stat a "Blind Spot" disadvantage.
nerdvana is offline   Reply With Quote
Old 08-07-2009, 08:26 PM   #4
nerdvana
 
nerdvana's Avatar
 
Join Date: Nov 2006
Default Re: Help Building A Disadvantage

I'm thinking of making this "Blind Spot" disadvantage maybe -6 points (this would be a 78% limitation on Blindness...)
nerdvana is offline   Reply With Quote
Old 08-08-2009, 11:34 AM   #5
Not another shrubbery
 
Join Date: Aug 2004
Default Re: Help Building A Disadvantage

Quote:
Originally Posted by nerdvana
We have Peripherial Vision at one end and No Peripherial Vision/Tunnel Vision at the other. However, what about Reverse Peripherial Vision. This is specifically for Whales (and other beings built in such a fashion). Their eyes are located laterally and so they are unable to see directly in front of each other, each eye has a field of vision equal to No Peripherial Vision (or near enough as I figure) but only in one direction and obviously this setup gives them No Depth Perception, but that isn't enough I wouldn't think.

So, how would people build this? I'm stumped.
A thread from a few months ago that might be of interest: Restricted Vision vs Peripheral Vision.

ISTR that this came up at least one other time, longer ago, but was not able to find anything with a quick search. Maybe it'll turn up later :/
Not another shrubbery is offline   Reply With Quote
Old 08-09-2009, 08:43 AM   #6
pawsplay
 
Join Date: Sep 2007
Default Re: Help Building A Disadvantage

Peripheral Vision with Temporary Disadvantage, One Eye
pawsplay is offline   Reply With Quote
Old 08-09-2009, 09:27 AM   #7
Vaevictis Asmadi
 
Join Date: May 2007
Location: Twin Cities, Minnesota, U.S.A.
Default Re: Help Building A Disadvantage

Here's the my current version of Blind Spot, based on the feedback I got:

Blind Spot: -5, -15, or -30 points
There is a space directly in front of you into which you cannot see with any of your eyes, no matter how many you have. This disadvantage includes No Depth Perception, but is not compatible with One Eye. It is intended mainly as a personal disadvantage to replace Restricted Vision for races which have widely spaced eyes and Peripheral Vision. It is not compatible with any form of Restricted Vision. Blind Spot comes in three levels:

Spot: The blind spot takes out only the front hex immediately in front of you, turning it into a back hex. However, you can see into the hexes beyond it. -5 points.

60 degrees: The blind spot takes out a 60 degree arc in front of you. On a battle map, the hex directly in front of you becomes a back hex. -15 points.

120 degrees: The blind spot takes out a 120 degree wedge in front of you, leaving only small wedges of vision on the sides. On a battle map, the hex directly in front of you becomes a back hex. -30 points.


120 degrees may border on the silly.
Vaevictis Asmadi is offline   Reply With Quote
Old 08-09-2009, 10:15 AM   #8
pawsplay
 
Join Date: Sep 2007
Default Re: Help Building A Disadvantage

Anything more than 90 degress would seem to imply we were not, in fact, talking about the front of the head.
pawsplay is offline   Reply With Quote
Old 08-09-2009, 10:39 AM   #9
RedMattis
 
RedMattis's Avatar
 
Join Date: Jun 2006
Location: Sweden, Stockholm
Default Re: Help Building A Disadvantage

Quote:
Originally Posted by Vaevictis Asmadi View Post
Spot: The blind spot takes out only the front hex immediately in front of you, turning it into a back hex. However, you can see into the hexes beyond it. -5 points.
I assume this also includes the "C" Range for stuff in your hex?

Seems pretty crippling in a fight. Especially if it turns into a wrestling match.
__________________
"Prohibit the taking of omens, and do away with superstitious doubts. Then, until death itself comes, no calamity need be feared"
RedMattis is offline   Reply With Quote
Old 08-09-2009, 11:43 AM   #10
PK
 
PK's Avatar
 
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
Default Re: Help Building A Disadvantage

Isn't this something that can be partially negated by simply turning one's head from side to side? We own a parrot, and he doesn't have any problem seeing things in front of his body -- he just cocks his head a little.

So I wouldn't make this nearly as extreme. I'd say that at quirk level, you're at -4 to all rolls to notice something that's literally directly in front of you, unless you're actively looking (i.e., swiveling your head). At -5 point level, this penalty applies to a 60-degree cone, and you treat your front hex as a flank hex for combat penalties that don't depend on handedness. I wouldn't go any further.
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ)

MyGURPS: My house rules and GURPS resources.

#SJGamesLive: I answered questions about GURPS After the End and more!
{Watch Video} - {Read Transcript}
PK is offline   Reply With Quote
Reply

Tags
disadvantage, q&a, rev. pee kitty

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 10:00 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.