08-07-2009, 07:28 PM | #1 |
Join Date: Nov 2006
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Help Building A Disadvantage
GURPS gives us a number of different options for field of vision, but I have one variation that I need to build that I'm having trouble with....
We have Peripherial Vision at one end and No Peripherial Vision/Tunnel Vision at the other. However, what about Reverse Peripherial Vision. This is specifically for Whales (and other beings built in such a fashion). Their eyes are located laterally and so they are unable to see directly in front of each other, each eye has a field of vision equal to No Peripherial Vision (or near enough as I figure) but only in one direction and obviously this setup gives them No Depth Perception, but that isn't enough I wouldn't think. So, how would people build this? I'm stumped. |
08-07-2009, 07:31 PM | #2 |
Join Date: Oct 2007
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Re: Help Building A Disadvantage
Wouldn't that just be a combination of Peripheral Vision, and No Depth Perception/One Eye?
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08-07-2009, 07:38 PM | #3 |
Join Date: Nov 2006
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Re: Help Building A Disadvantage
I considered that, nyu2, but the probme I ran into is that it leaves the front hexes being seen. There needs to be a blind spot, a place where the Whale cannot see. Perhaps just the hex (or couple of hexes) right in front of it.
I guess that's what I'm trying to stat a "Blind Spot" disadvantage. |
08-07-2009, 08:26 PM | #4 |
Join Date: Nov 2006
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Re: Help Building A Disadvantage
I'm thinking of making this "Blind Spot" disadvantage maybe -6 points (this would be a 78% limitation on Blindness...)
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08-08-2009, 11:34 AM | #5 | |
Join Date: Aug 2004
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Re: Help Building A Disadvantage
Quote:
ISTR that this came up at least one other time, longer ago, but was not able to find anything with a quick search. Maybe it'll turn up later :/ |
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08-09-2009, 08:43 AM | #6 |
Join Date: Sep 2007
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Re: Help Building A Disadvantage
Peripheral Vision with Temporary Disadvantage, One Eye
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08-09-2009, 09:27 AM | #7 |
Join Date: May 2007
Location: Twin Cities, Minnesota, U.S.A.
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Re: Help Building A Disadvantage
Here's the my current version of Blind Spot, based on the feedback I got:
Blind Spot: -5, -15, or -30 points There is a space directly in front of you into which you cannot see with any of your eyes, no matter how many you have. This disadvantage includes No Depth Perception, but is not compatible with One Eye. It is intended mainly as a personal disadvantage to replace Restricted Vision for races which have widely spaced eyes and Peripheral Vision. It is not compatible with any form of Restricted Vision. Blind Spot comes in three levels: Spot: The blind spot takes out only the front hex immediately in front of you, turning it into a back hex. However, you can see into the hexes beyond it. -5 points. 60 degrees: The blind spot takes out a 60 degree arc in front of you. On a battle map, the hex directly in front of you becomes a back hex. -15 points. 120 degrees: The blind spot takes out a 120 degree wedge in front of you, leaving only small wedges of vision on the sides. On a battle map, the hex directly in front of you becomes a back hex. -30 points. 120 degrees may border on the silly. |
08-09-2009, 10:15 AM | #8 |
Join Date: Sep 2007
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Re: Help Building A Disadvantage
Anything more than 90 degress would seem to imply we were not, in fact, talking about the front of the head.
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08-09-2009, 10:39 AM | #9 | |
Join Date: Jun 2006
Location: Sweden, Stockholm
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Re: Help Building A Disadvantage
Quote:
Seems pretty crippling in a fight. Especially if it turns into a wrestling match.
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08-09-2009, 11:43 AM | #10 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Help Building A Disadvantage
Isn't this something that can be partially negated by simply turning one's head from side to side? We own a parrot, and he doesn't have any problem seeing things in front of his body -- he just cocks his head a little.
So I wouldn't make this nearly as extreme. I'd say that at quirk level, you're at -4 to all rolls to notice something that's literally directly in front of you, unless you're actively looking (i.e., swiveling your head). At -5 point level, this penalty applies to a 60-degree cone, and you treat your front hex as a flank hex for combat penalties that don't depend on handedness. I wouldn't go any further.
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