11-22-2010, 08:50 AM | #71 |
Join Date: Aug 2004
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Re: [Supers] What's the point of making Mêlée-oriented characters?
An energy based atttack that is far too weak to blow the atmosphere off the planet the way a Nova scaled blast should, so we can dismiss it as hyped up.
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11-22-2010, 10:06 AM | #72 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [Supers] What's the point of making Mêlée-oriented characters?
Note that I did not claim that this was the only example of characters doing this. If you're going to banish energy projector stuff into the generic Ultrapower, you can do the same thing to super-ST, and probably want to anyway.
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11-22-2010, 10:09 AM | #73 | |
Join Date: Sep 2004
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Re: [Supers] What's the point of making Mêlée-oriented characters?
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Even if we accept that they are largely the same except for the points spent on their attack and whatever discount that they received to get the equivalent attack, they still will have their roles to play and those roles will remain important under game conditions. The biggest reason is that different attack profiles means that their is no simple single answer to provide optimum defense against the enemy super team. If the team was pure birck's then it is easy for the bad guys to make the simple logical decision to concentrate the fight in areas that are wide open and require several turns for the bricks to get to the fight while your side lays down long range fire on the bricks. If the other side is pure blasters then you want constrained terrain that prevents them from having easy line of sight and effect to their opponent essentially taking away much of the range benefit that the blaster enjoys and forcing him into tight confined spaces. When you have bricks and blasters operating against you then you have much more difficult decisions to make. Open spaces lets you target the enemies bricks easier but also exposes you to their blasters while tight terrain makes it much more likely that the other sides bricks will get in close enough to hurt you badly. In supers it has been my experience that different ways of achieving similar goals is a good thing. The more different things that the party can do to the bad guys the less likely that I can justify a villain that is tough against everything they can do. For example a fatigue attack is pretty expensive compared to a basic crushing attack, but if the party has both crushing attacks and fatigue attacks then both my fatigue score and hit point score both become important considerations when designing the op force. |
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11-22-2010, 11:31 AM | #74 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: [Supers] What's the point of making Mêlée-oriented characters?
Sorry, But Marvel FASERIP had that idea long before M&M...
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11-22-2010, 12:46 PM | #75 |
Join Date: Sep 2004
Location: Canada
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Re: [Supers] What's the point of making Mêlée-oriented characters?
And yet the rules in Powers were inspired by Mutants and Masterminds, to the point of having one of the M&M designers on the playtest.
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11-23-2010, 06:08 AM | #76 |
Join Date: Sep 2007
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Re: [Supers] What's the point of making Mêlée-oriented characters?
I guess it all comes down to how you make your supers. I tend to make my characters by choosing their powers first, and then making their combat abilities to support that, melee seems a more reasonable choice if I want speed powers for example.
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11-23-2010, 06:44 AM | #77 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Supers] What's the point of making Mêlée-oriented characters?
Why? A quickest shooter in the world is a concept as cool as many others.
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11-23-2010, 07:13 AM | #78 | |
Join Date: Sep 2007
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Re: [Supers] What's the point of making Mêlée-oriented characters?
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The other thing to keep in mind is that some enemies in supers campaigns may be more succepable to the types of damage melee weapons dish out than those of shooting weapons.
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11-25-2010, 01:55 AM | #79 | ||
Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
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Re: [Supers] What's the point of making Mêlée-oriented characters?
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11-25-2010, 10:15 AM | #80 |
Join Date: Sep 2004
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Re: [Supers] What's the point of making Mêlée-oriented characters?
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Tags |
balance, melee, supers |
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