08-29-2017, 04:12 PM | #31 | ||
Join Date: Feb 2005
Location: Berkeley, CA
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Re: How to run a Trader Game
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The obvious implication for PCs is that it's better for them to be the guys who get hired to take the risks the money man doesn't want to take. This can still be a merchant campaign, it's just that the actual buying and selling will likely be done by a patron unless buying and selling is itself hazardous (commonly because it's criminal activity). |
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08-29-2017, 04:13 PM | #32 | |
Join Date: Jul 2008
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Re: How to run a Trader Game
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I would have said 'maybe they're just not into adventure cargo, give them freight allotments instead', but you mention negotiating with buyers. Any insight into why they want to negotiate with buyers but don't care about deciding what it is they'll be trying to sell? I'll note that SS2's system (which is possibly quite different on this point) only gives you at most three speculative cargo allotments to choose from at a time, and normally one or two, which is hardly a long list. I'd also note that to my mind, choosing speculative cargo shouldn't be boring - it's essentially deciding on a mission to undertake, with the added stakes of having to pay in at the start. You don't really want to take the stuff on unless you have (or think you have) a scheme worked out for what to do with it.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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08-29-2017, 04:23 PM | #33 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: How to run a Trader Game
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08-29-2017, 04:38 PM | #34 | |
Join Date: Jul 2008
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Re: How to run a Trader Game
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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08-29-2017, 04:49 PM | #35 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: How to run a Trader Game
It seems fair to me. But I'd also note that it's true of nearly all the SF I've read about merchant starfarers. Hardly any of it gives detailed invoices of what's being bought and sold at each port!
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Bill Stoddard I don't think we're in Oz any more. |
08-29-2017, 04:49 PM | #36 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: How to run a Trader Game
Yes, I think that is my point. Players, as Bill says, want to play space merchants because they want to tool around in a spaceship without a boss, and they want to have some sense of desperation rather than be wealthy tourists.
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08-29-2017, 05:00 PM | #37 | ||
Join Date: Jul 2008
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Re: How to run a Trader Game
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I honestly can't think of all that much SF about actual merchant starfarers who get into repeated trouble while staying merchant starfarers rather than dedicating themselves to whatever the new plot is. Quote:
I mean, wanting to play Han Solo (minus that pesky Hutt obligation perhaps) or younger Lando Calrissian is totally understandable, but they're really not merchants...
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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08-29-2017, 05:06 PM | #38 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: How to run a Trader Game
They think they are, and in the context of Star Wars they are. It is just that in a universe run on narrative, a merchant is either a swashbuckling scoundrel or a background character, and trade is a thing that mostly is just assumed to be happening without any examination.
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08-29-2017, 05:23 PM | #39 | |
Join Date: Jul 2008
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Re: How to run a Trader Game
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Merchants aren't characters in Star Wars, really, but it doesn't pretend that they are.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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08-29-2017, 05:26 PM | #40 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: How to run a Trader Game
Well, because it puts you outside the law, and not everyone wants to play people whose adventures involve being outside the law. In both my campaigns where the PCs were merchants, the main point was to explore strange new worlds (or islands and waterfronts) and encounter new cultures. If they wanted to come ashore and enrich themselves without worrying about local property rights it would have been a pirate campaign, or maybe a conquistador campaign, which isn't the same thing.
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Bill Stoddard I don't think we're in Oz any more. |
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