02-24-2018, 10:29 PM | #1 |
Join Date: Feb 2018
|
Differences in Mischief cards
The rules state "Unlike Treacheries, however, Interrupts can be played while another ability is in the process of resolving." Does this mean once a Fight begins, Treacheries cannot do damage to the Monster until after the Fight is over, while an Interrupt could squish a Monster prior to damage? Thus, a Treachery can only damage a Monster in the Stash?
I ask because there is an SJ You Tube video which appears to show differently. Thanks. |
02-26-2018, 06:50 AM | #2 |
Join Date: Jan 2018
|
Re: Differences in Mischief cards
i dont think they posted an official timing diagram but a fight has a load of steps:
Start a Fight FACE THE MONSTER Ready Defender Check for Cheating Hire the Monster Weapon Damage Monster Damage End of the Fight RUN AWAY my guess is there's a window between each of those steps where you can play any myschief card you want. my interpretation is that interrupts can be played immediately after your opponent declares an ability or mischief and your interrupt happens first (like the MTG stack *shudder*) i could be completely wrong though. :-P |
02-26-2018, 10:10 AM | #3 |
Administrator
Join Date: Sep 2012
|
Re: Differences in Mischief cards
The above answer is correct.
Checking for cheating, and a weapon dealing damage to a monster or two different steps within the fight. Things can happen between these steps, such as playing a mischief like Zorch. Interrupts specifically refer to interrupting the resolution of something happening. When someone plays Zorch, and you play Trololol, you INTERRUPT the resolution of the 2 damage that would be dealt by the Zorch, before it happens. Does this help to clear up the timing?
__________________
Darryll Silva Project Manager SJ Games |
|
|